Maya - rotate normals problem
on 04-08-2012 01:04 PM
I'm having problems with normals in maya.
I'm following 3ds max tutorial, where guy is creating poly plane to use it for grass later on.
The thing is, he rotates vertex normals, so that all vertex normal are positioned upwards. This way, he gets same shading on both sides.
I'm trying to replicate this in maya, with no luck. I enabled both vertex and face normals in viewport, then i use set vertex normal tool to point them upwards. And indeed, vertex normals ARE poting upwards.
The problem is, i'm still getting one side way darker then the other. And when i check face normals, they are not rotated together with vertex normals, so maybe that is the problem.
In any case, how can i achive this in maya, that if i have vertical poly plane, and rotate vertex noraml upwards, that i have same shading on both sides. Seems to easily work in 3ds, so no idea why is it not working in maya....