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Evil raz's Avatar
Old (#1)



I am not sure what is happening in the second picture, but it happens every time I change my "Show material in viewport" from shaded to realistic. The normals and Diffuse look fine in UDK. Does anyone know what the problem is and how I fix it? thanks.
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Umar6419's Avatar
Old (#2)
Nothing happened in the second picture,, maybe its casting shadows....
Offline , spline, 112 Posts, Join Date May 2011, Location Pakistan  
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Ken Benson's Avatar
Old (#3)
The realistic shading shows a preview of your normal map and specular in the viewport. The color change is a result of mixing those elements.

If you render does it look the same?
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r_fletch_r's Avatar
Old (#4)
is exposure control kicking in perhaps?
Offline , veteran polycounter, 2,970 Posts, Join Date Feb 2010, Location Ireland  
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unstoppablex's Avatar
Old (#5)
setting it to realistic in material shows normals, specular and scene lighting/effects.

to view the true diffuse of an object, switch viewport to consistent colours then disable shadows in the lighting & shadows in your viewport settings
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Evil raz's Avatar
Old (#6)
@Ken Benson

The render looked flat for some reason, the only way i fixed it was bu exported all my stuff as obj and reimporting it to new max file. Merging it didn't work.
Specular was turned off.

@r_fletch_r

not sure.

@unstopablex

There was no specular map or lighting in the scene.
The problem wasn't looking at only diffuse, it was looking at normals with diffuse on.
I am still not sure what caused it, but now I fixed it by exporting then reimporting the static meshes on to a few max file.



I have fixed the problem now but thank you guys for trying to help.
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