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Your best bet to start off with is the Hard Surface Shaders Free.
As you're using Unity Free then you won't be using deferred rendering, which is OK because the HSSF shaders are all forced into forward rendering.
If you want to make your own, grab Strumpy's Shader Editor and look up some car shader materials for Mental Ray or VRay or other rendering engines, you'll get the gist of what you need to include. There are some tutorials for UDK too.
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