Hi guys! I've been working on personal environments in UDK to try and develop my level building skills. Currently, I'm working on an outdoor scene using Landscape and foliage. I'm getting pretty wicked display errors on my foliage after running lightmass:
In addition to the crazy colors, the cast shadows on the trees are also badly distorted.
I'm not sure what I can say to help diagnose this issue. Building lighting at Preview quality, lightmaps are disabled on the foliage meshes anyway. I have a lightmass importance volume, and a postprocess volume for some DOF and color correction. There is a dominant directional light, a skylight, and a heightfog. That's about it!
I looked around online, didn't find much, but did see that some people had foliage problems due to their gpu. Here are my specs:
560ti 1024 mb gddr5
Here is what the scene looked like prior to running lightmass.
I've tried building lights in 64bit and 32bit modes, but didn't avoid this problem in either. the problem persists in PIE mode.
On an off note, does anybody know of any guides for managing or consolidating lightmaps? In another one of my scenes, lightmass takes forever due to all of the maps updating on my static meshes, but isn't the point to consolidate them into a single map? I've never found any tutorials on how to do this.
Thanks for looking!