After watching video tutorials about creating mechanical stuff in zbrush I wanted to try once again to do some mechanical shapes in zbrush...
I did something....but that was a pain...(comparing to editable poly in 3ds max)
1)It took 10x more time
2) I had no option to easily and quickly make changes (I haven't got option such as loop selection)
So it seems to me there is still NO workflow in Zbrush for things like this below. (Selecting\creating bevels\loops and others) (I was trying masking and some action with lines and lazy mouse...)
Am I right?
If not please post how I should do it in Zbrush
or paste tutorials or sth...
(It's low poly with normal map, notice that the surface have cuted edges and different directions, pretty hard job, huh?)