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Quake 4 fan art

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polycounter lvl 11
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artstream polycounter lvl 11
Latest Update-6/6/2012:
Strogg_662012_1.png
Strogg_662012_2.png
StroggTextureSheet.png

MCCTurret_662012_1.png
MCCTurret_662012_2.png
MCCTextureSheet.png

Update, think they're both close to done, wanted to get some more feedback. I still need work on gloss maps, if anyone has any suggestions for that, or suggestions on anything overall, that'd be great. The turret is 1024^2, and the cannon is 2048^, might lower it's res.

Currently working on some concepts from Paul Richards. The first one I'm tackling is the Strogg Cannon: I made this high poly last year, figured I'd make it into a game asset. Comments and critique are welcome! If there's anything about the cannon that looks off, let me know! =) Here's the concept for those of you who havent seen it:
http://autodestruct.com/images/quake4_cannon2.jpg

And some renders:

strogg1.jpg

strogg2.jpg

strogg3.jpg

Here's the low poly in progress, it's a little under 7,300 tris in total. Wondering if I should try to get it all on one sheet or if it's worth 2, probably going to aim for the former though.

strogg_LP_wip.jpg

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