Advice on using point lights in CGFX in Maya
on 03-28-2012 06:38 PM
I'm trying to make a simple shader for Maya using CGFX as a learning experience. Right now I'm trying to implement a basic Lambert shader using point lights but I can't find information on using point lights for shading. Everything I find is about using directional light which are not always ideal. So I was wondering if anyone can point me in the right direction. Also any help with spot lights also will be nice.
Thanks in advance.