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Old (#1)
Working on getting my Testarossa into UDK to look good in realtime.





Clinton Crumpler
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pixelb's Avatar
Old (#2)
This is too good to get buried so fast. Looks amazing, Clint..is this a low poly version? How 'bout some wireframes?
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Old (#3)
Lookin good. I second the wireframes call. That shader is lookin pretty schnazzy too.
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Old (#4)
UDK Laundromat I am also trying to finish up.







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Old (#5)
As for the wire frames I will have some up later today for the Ferrari and thanks for the compliments
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Old (#6)
This is just a depressing reminder that I have to do laundry today. Looks good so far!
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Old (#7)
Quick Ferrari Lowpoly Wireframes

Also w/ no post processing

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Old (#8)
THere is the High poly wireframes I baked off of.
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Old (#9)
The chair from my laundromat scene
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Old (#10)
mmmmm. All of this is lookin pretty nice. A minor crit on the chair though. The wheels seem to have a pretty high spec value. I'd think that since theyd be rolling around in this public place all the time, they'd pick up a bit of lint, dirt, etc. 3k Tris also seems like a bit much. You could definitely take some out of the metal area when the chair connects.
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Old (#11)
A barrel from my gas station project. A little high is polys but meant for just showing off the environment not optimization as much.
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Old (#12)
darbeenbo: I def agree. I toned it down in the actual UDK scene just as you mentioned it. Thanks!
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Old (#13)
Plant used in my Laundromat scene I am working on as well as some other props



Clinton Crumpler
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Old (#14)
Working on my demo reel. This is my second cut after a few refinements. Critique is always welcome.

https://vimeo.com/39849862
Clinton Crumpler
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Old (#15)
Gas Pump

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Old (#16)
Change Machine for Laundromat

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Old (#17)
Looking good, on the change machine I would maybe have the lettering fade/be more worn off.
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Old (#18)
Random Hatchet I am working on while I am waiting for my lights to bake UDK.

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Old (#19)
Textured Low poly version
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Alberto Rdrgz's Avatar
Old (#20)
I think you should do some observation research when it comes to some of the materials. You have great stuff but it falls short due to the specs and diffuses. The hatchet for example looks great as a sculpt but looses a lot of readability when you have the textures applied, there's a lot of noise on the metal.

use your photo ref as a starting point and nothing else. Don't depend on them too much. i say this from my own experiences.
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Old (#21)
Really nice sculpt on that hatchet!

Cheers~
"There are two kinds of people, those who do and those who do well. Those who simply do will never be remembered. Those who do well will never be forgotten" - my father

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Old (#22)
some cool models here and your texturing is awesome
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Old (#23)
Low poly hatchet 2.0 after some critique

Clinton Crumpler
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Vailias's Avatar
Old (#24)
psst.. your cubemap on the Ferrari doesn't match your environment.

A lot of nice work here, but I think that detail really hurts an otherwise solid setup. That and the completely opaque windows.
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Old (#25)
Really nice work! I love the hatchet and the plant. How big were your textures on those?
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