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created Art Dump - Clinton Crumpler
on 03-27-2012 08:41 AM
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, line,
97 Posts,
Join Date Sep 2011,
Location San Fran, CA
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This is too good to get buried so fast. Looks amazing, Clint..is this a low poly version? How 'bout some wireframes?
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, spline,
100 Posts,
Join Date Aug 2011,
Location Grand Rapids, MI
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Lookin good. I second the wireframes call. That shader is lookin pretty schnazzy too.
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, triangle,
433 Posts,
Join Date Jun 2010,
Location Burlington, Vermont
, line,
97 Posts,
Join Date Sep 2011,
Location San Fran, CA
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This is just a depressing reminder that I have to do laundry today. Looks good so far!
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, null,
22 Posts,
Join Date Mar 2011,
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created Ferrari Wireframe
on 04-02-2012 11:54 AM
Quick Ferrari Lowpoly Wireframes
Also w/ no post processing

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, line,
97 Posts,
Join Date Sep 2011,
Location San Fran, CA
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created High Poly Wireframes
on 04-02-2012 12:00 PM
THere is the High poly wireframes I baked off of.

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, line,
97 Posts,
Join Date Sep 2011,
Location San Fran, CA
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mmmmm. All of this is lookin pretty nice. A minor crit on the chair though. The wheels seem to have a pretty high spec value. I'd think that since theyd be rolling around in this public place all the time, they'd pick up a bit of lint, dirt, etc. 3k Tris also seems like a bit much. You could definitely take some out of the metal area when the chair connects.
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, triangle,
433 Posts,
Join Date Jun 2010,
Location Burlington, Vermont
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darbeenbo: I def agree. I toned it down in the actual UDK scene just as you mentioned it. Thanks!
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, line,
97 Posts,
Join Date Sep 2011,
Location San Fran, CA
, line,
97 Posts,
Join Date Sep 2011,
Location San Fran, CA
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created Clinton Crumpler - Environment Artist | 2012 Demo Reel
on 04-05-2012 01:07 PM
Working on my demo reel. This is my second cut after a few refinements. Critique is always welcome.
https://vimeo.com/39849862
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, line,
97 Posts,
Join Date Sep 2011,
Location San Fran, CA
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Looking good, on the change machine I would maybe have the lettering fade/be more worn off.
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, polycounter,
1,140 Posts,
Join Date Jul 2010,
Location United States
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I think you should do some observation research when it comes to some of the materials. You have great stuff but it falls short due to the specs and diffuses. The hatchet for example looks great as a sculpt but looses a lot of readability when you have the textures applied, there's a lot of noise on the metal.
use your photo ref as a starting point and nothing else. Don't depend on them too much. i say this from my own experiences.
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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Really nice sculpt on that hatchet!
Cheers~
"There are two kinds of people, those who do and those who do well. Those who simply do will never be remembered. Those who do well will never be forgotten" - my father
Join me in my journey to becoming a better artist on the Polygon Pilgrimage. Check it out!
Polygon Pilgrimage
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, line,
74 Posts,
Join Date Sep 2011,
Location Ocoee, FL
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some cool models here and your texturing is awesome
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, triangle,
336 Posts,
Join Date Feb 2012,
Location Melbourne
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psst.. your cubemap on the Ferrari doesn't match your environment.
A lot of nice work here, but I think that detail really hurts an otherwise solid setup. That and the completely opaque windows. 
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, dedicated polycounter,
1,572 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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Really nice work! I love the hatchet and the plant. How big were your textures on those?
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, null,
11 Posts,
Join Date Nov 2011,
Location Helsinki, Finland
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