Author : Nate Broach


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KonataNX's Avatar
Old (#1)
Hi,
I have 1 thing that I still don't know how to do even now~
For example, I want to create a leaf which built by plane at all~
I draw the diffuse map with alpha channel (opacity)~
Then create the normal map on it~
The thing is that the normal map won't display perfectly on the plane~
The diffuse alpha area still have normal information~
And if I turn on alpha test, the result still not good~
Even in Marmoset Engine or 3Point Shader~
The alpha edge is very weird and jagged~
How do I display a good quality normal on an alpha object?
Hope somebody know this, Thanks a lot~ =)
Offline , vertex, 27 Posts, Join Date Sep 2010,  
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dustinbrown's Avatar
Old (#2)
Post some screen shots and your texture flats so we can see what's happening.
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Offline , dedicated polycounter, 1,596 Posts, Join Date May 2009, Location San Diego  
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EarthQuake's Avatar
Old (#3)
What does having a normal map have to do with how your alpha looks~
You can try alpha to coverage in marmoset~

Last edited by EarthQuake; 03-25-2012 at 12:08 PM..
Offline , Moderator, 8,632 Posts, Join Date Oct 2004, Location Iowa City, IA  
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KonataNX's Avatar
Old (#4)
Yes~ Thank you EarthQuake~
I checked the alpha-to-coverage with 0 alpha threshold and it work fine~
The shadow below the alpha follow the alpha edge as well, cool~
Last time my problem occurred is because my alpha is not 100% white~ (Dirty color)
I checked it out and paint it fully white color inside so that it solved~ ^_^
Offline , vertex, 27 Posts, Join Date Sep 2010,  
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