I have had this situation now several times. For example with the pot you see on the picture.
How would you use more efficiently the texture space? There is so much room left. But I don't want to have the handles base and top scaled to much up, it wouldn't make sense.
Would you break the long pot's wall UV in 2 so it is possible to scale it up a bit more? But then there will be a seam...
Thanks for advices!