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a-k-m's Avatar
Old (#1)
Hello,

I have had this situation now several times. For example with the pot you see on the picture.

How would you use more efficiently the texture space? There is so much room left. But I don't want to have the handles base and top scaled to much up, it wouldn't make sense.

Would you break the long pot's wall UV in 2 so it is possible to scale it up a bit more? But then there will be a seam...



Thanks for advices!
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Jason Young's Avatar
Old (#2)
Use a non-square texture or split it down the middle as you suggested. That should be a relatively easy seam-fix if you split it, based on what material it is and it having a straight UV layout.
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a-k-m's Avatar
Old (#3)
Ok, that makes sense... thanks
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Jason Young's Avatar
Old (#4)
Also, depending on how you're texturing it, you could scale the UVs up on that section since it could tile horizontally.
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