Author : jdvi


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Mira Reed's Avatar
Old (#1)
Hi everyone,
I recently decided to try to retopologize one of my first 3D models. I like the form of the spider, but the mesh topology is horrible (when I started with Maya, I had no idea what good topology actually means, so the spider is assembled from many single objects). So I tried to do it in TopoGun and did not succeed - it was almost impossible to draw new mesh on the tiny long legs
I suspect that it is generally very difficult, if not impossible, to make retopology for such kind of mesh. But maybe I am wrong - please, share your experience on retopology of such things! Or should I better completely remodel it from the scratch?
P.S. Could not figure out how to attach a picture (is it only possible through url link?)
Offline , null, 7 Posts, Join Date Mar 2012, Location Berlin, Germany  
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ZacD's Avatar
Old (#2)
Re-modeling the legs will probably be the easiest fix, small skiny objects can get hard to retopo.
Offline , polycounter, lvl. 13, 7,057 Posts, Join Date Jul 2009, Location Columbus Ohio Send a message via MSN to ZacD  
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Goeddy's Avatar
Old (#3)
yeah only cause its called retopo, doesnt mean you can push vertecies around with the standart move-tool.
and yes you have to upload your picture somewhere and then link it here.
Offline , triangle, 371 Posts, Join Date Jun 2011, Location germany  
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amile duan's Avatar
Old (#4)
I think you should show your work to us ,thus we can know where is your problem located.
And retopologize is always a hard work,all you need is patience.
All beautiful things come from life and a render farm !
Offline , triangle, 257 Posts, Join Date Feb 2012, Location China  
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bk3d's Avatar
Old (#5)
you can check out Ninja Topo. It's a script ive started to help in re-topology.

http://www.creativecrash.com/maya/do...g/c/ninja-topo




Offline , spline, 101 Posts, Join Date Sep 2011,  
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Mira Reed's Avatar
Old (#6)
Thanks for replying, guys!
I decided the best strategy for me would be to retopologize the body/head and to remodel the legs.
I used to think that retopology should be quicker than modelling, but it seems not to be a universal case. Not that I have a lot of experience (honestly, none real yet).

To bk3d: thanks for link!
Offline , null, 7 Posts, Join Date Mar 2012, Location Berlin, Germany  
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