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NativeKow's Avatar
Old (#1)
Hello, this is my first post here on PC. I've been lurking around and seeing other artist's work and have been really inspired by a lot of the artist that post their work here. Anyways I just thought I take the chance to post an environment I've been working on, hoping to get a critique if possible

Here is the original concept I went off of:




however I did change a few things for my own reason to create a bit more of contrast, anyways let me know what ya think

Here is what I my scene looks like in UDK:




Also some more renders from Marmoset <3










Offline , null, 1 Posts, Join Date Mar 2012, Location Mother Russia  
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BARDLER's Avatar
Old (#2)
You need to work on your lighting and materials in UDK. The Marmoset renders look awesome, but the UDK shots look underwhelming. I would also consider tweaking the colors of your textures, the florescent green, florescent blue, and that red-orange color do not mix well. If you look at the color pallet in the concept piece it is much more eye pleasing then your UDK scene.

Good start though, this could turn out awesome with just a few small changes.
"I greatly appreciate any advice, tips, tricks, knowledge, feedback and/or any critique on my work." Thanks!
Portfolio - looking for internships
Offline , polycounter, 791 Posts, Join Date Mar 2011,  
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Orgoth02's Avatar
Old (#3)
Your assets are really awesome but your lighting is killing the scene. Your lighting right now is way to flat
Offline , triangle, 316 Posts, Join Date Oct 2008, Location Phoenix  
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Blaisoid's Avatar
Old (#4)
nice, them modules look really cool.

floor edge wear seems rather bold in the udk screen.
Offline , polygon, 668 Posts, Join Date Oct 2011, Location Wroclaw, Poland  
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