Author : jdvi


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zbrush_newbie's Avatar
Old (#1)
Hi All

I`ve created around 300 rocks randomly placed on a seabed using paint effects but I need to tidy them up ie delete hidden faces below the seabed.

Any suggestions for how to do this? as booleans wont work (as usual).

Thanks
Offline , vertex, 40 Posts, Join Date Nov 2011,  
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Shanthosa's Avatar
Old (#2)
Can you give us some screenshots? More info at all? How are these rocks constructed and how is the seabed constructed?
Offline , spline, 191 Posts, Join Date Dec 2009, Location Rochester, NY  
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zbrush_newbie's Avatar
Old (#3)
Actually, i`ve decided to use instancing of the rocks in the end to save memory and to create the lods. Going to take longer to place them but it`ll be more efficient that way.

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Offline , vertex, 40 Posts, Join Date Nov 2011,  
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Stradigos's Avatar
Old (#4)
Why won't boolean work? Try making all the rocks part of the same object first (combine). Are you using Max or Maya?
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Offline , polygon, 659 Posts, Join Date Feb 2009, Location Michigan Send a message via Skype™ to Stradigos  
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Scruples's Avatar
Old (#5)
Maya booleans are terrible, they break 99% of the time. I would just merge them all into one object. Make sure said object is selected in object mode.
Then go to the top view turn on display>polygons>backface culling, go to faces mode, select everything using lasso, invert selection, now you should have the faces facing away selected, just hit delete and voila.
If there is too many faces selected and you are deleting faces you can still see you can shrink selection before deleting.

Last edited by Scruples; 03-15-2012 at 12:43 PM..
Offline , triangle, 342 Posts, Join Date Nov 2010,  
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