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created [DS2] Mace, Haiasi
on 03-12-2012 07:19 PM
Final polished version:
(old first post)
Hey everyone! Starting my thread. Going to do a Crow Temple mace. I see that CT is the least used art theme so I figured I'd challenge myself a bit.
Starting off with a few concepts before I get into modeling. Here is one.

Last edited by Isaiah Sherman; 04-02-2012 at 04:09 PM..
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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Great Color!!!
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, null,
9 Posts,
Join Date Mar 2012,
Location Brooklyn, NY
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Thanks bra. After thinking about it, I believe I'm actually going to stick with a 3-sided mace. 4-sided creates a tighter poly budget and doesn't always look as cool as the silhouette a 3-sided mace can create.
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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Love it, it almost looks alive and awesome colors
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, null,
6 Posts,
Join Date Mar 2012,
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uuuuuh, great entry! ;)
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, null,
9 Posts,
Join Date Mar 2012,
Location Spain
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Went back to the drawing board. Though the colors may be there, the design wasn't striking me as "badass." It felt too calm. This one is a bit more lively. Made the crow skulls much more frightening and animated. I'll probably pursue this one.

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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Sick this has to be it. Very cool with that glow from Eyes and the mouth
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, null,
6 Posts,
Join Date Mar 2012,
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This is too cool! The shapes are all really nice, can't wait to see it in 3D
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, line,
88 Posts,
Join Date May 2010,
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Really like the screaming birds.
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, polygon,
513 Posts,
Join Date Sep 2009,
Location Munich, Germany
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Update to dat concept.

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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Bobo: Is this okay for size? It extends a little bit out... I think it's okay but I'd like your feeback. Thanks!

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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Really nice Haiasi, Crow fits your style really well! Excited to see how you translate it to 3D man!
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, triangle,
444 Posts,
Join Date Aug 2007,
Location Pennsylvania
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Holy hell that's awesome. Loving those repeating shapes 
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, polycounter,
1,278 Posts,
Join Date Jun 2009,
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I believe the term "killer" directly applies to this! really nice.
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, null,
9 Posts,
Join Date Mar 2012,
Location Brooklyn, NY
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Got my rough block in done in Maya. Going to up-rez it and start Zbrushing!
Did some modifications from my concept. Added a brace piece that goes around the joining part of the upper and lower jaw of the crow skull to make it feel less tacked-on. Also added some big ol' blade spike that juts out directly between each of the crow skulls to help break up the top silhouette.

Last edited by Isaiah Sherman; 03-15-2012 at 09:01 PM..
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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Looking good. Just keep in mind the polycount with all those spikes.
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, triangle,
359 Posts,
Join Date Jul 2010,
Location Australia
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Thanks, yeah I definitely have to watch it. This is my mid-poly right now prepping for zbrush and it's at about 6k tris. Going to definitely have to cut back in a lot of areas to get it to 1500.
If worst comes to worst, I just won't submit it to the competition if there is no way to get it to 1500. I'm very, very rusty in zBrush too so it might take me super long. I feel the concept is pretty decent so I just want to stay true to it.
Thanks again!
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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Yea man, that's how I'm looking at it; if I don't meet the deadline, at least I'll still have a new portfolio piece. Good luck though, there aren't that many crow pieces and yours is a pretty strong one so far, keep it up!
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, triangle,
444 Posts,
Join Date Aug 2007,
Location Pennsylvania
, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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All done! Time to go home and sleep.
Like I said, it's way over budget. I tried to reduce as much detail as I possibly could but my concept had way too many pieces and detail in it, so whatevs. I expect to be disqualified from the competition.

Last edited by Isaiah Sherman; 03-25-2012 at 04:32 AM..
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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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All the best.Nice colors there.
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, spline,
120 Posts,
Join Date Mar 2009,
Location India
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Haha... damn... I thought the deadline was the 25th. I have a full day more! Any crits?
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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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I feel the handle could use a little something else. It's kind of plain right now.
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, polycounter,
1,278 Posts,
Join Date Jun 2009,
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I wanted the detail to focus up top to draw the eye up there... but I do agree I could do at least a little something more. Thanks!
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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Tada! Here it is with lots of updates.
Patch notes v1.1:
-Saturated the skulls to be more yellow / tan
-Broke put a bit more blue in some pieces in the head piece to help differeniate shapes
-Painted it a bit more "AO" in a few places that needed it
-Put a bit o detail on the handle
-Small normal map / diff map tweaks to get some things a bit more angular
-Updated spec map and PROPERLY ENABLED SPEC THIS TME (it was off last time XD!!)
-Completely redid the presentation sheet

Last edited by Isaiah Sherman; 03-25-2012 at 04:40 PM..
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, polycounter,
1,175 Posts,
Join Date Sep 2008,
Location Seattle, WA
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