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created Portfolio APP
on 03-12-2012 10:32 AM
Hello Everyone,
I have just completed a personal project of mine, which was to create an application that could be used on mobile devices as sort of an interactive portfolio to be used to show of 3d models to well basically anyone you'd like
to show what you do. Now i was wondering, if this might actually be something you guys would consider to be useful for instance to take to a game conference or something like that and show your work to potential employers for example.
If you think so, then what functionality would you like to see in such an application ?
Here are 2 youtube video demonstrations of my app.
The controls are actually better than you might get from these videos, but that is because it's a little hard to record and control the objects at the same time ;-)
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, null,
9 Posts,
Join Date Mar 2012,
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Yeah cool!
I think an interactive app like this would be cool to have at gtd or something.
I must say though, the green background is awful. It'd be nice to have a simple, neutral gradient so it doesn't conflict with textured models.
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, dedicated polycounter,
1,411 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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Yeah, i see what you mean.. Though the recording is a little too bright, it isn't as awful as it might seem in this video ;-) But if i were to develop a version of this, i would make it customizable to the preferences of the user.
So you could choose your own background and menu buttons for example..
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, null,
9 Posts,
Join Date Mar 2012,
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I'd be really interested in buying something like this. I agree on changing the green background, keep to the 'classy minimalist' look. Is this rendering on an ipad/iphone in real time? If so wouldn't an iphone have trouble rendering more high spec models?
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, spline,
136 Posts,
Join Date Jan 2007,
Location Leamington Spa - UK
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I'd love an app that just lets users rotate models that were baked into a rotating image sequence. Like http://turntables.stepanchikov.com/meshes/7
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, polycounter, lvl. 13,
7,047 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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Zac! Do you know how this turntable was done ? This looks perfect! It might even be iphone compatible, very cool ...
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, veteran polycounter,
4,936 Posts,
Join Date Oct 2004,
Location Irvine CA
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Nope, someone jack the code!
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, polycounter, lvl. 13,
7,047 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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Quote:
Originally Posted by pior
Zac! Do you know how this turntable was done ? This looks perfect! It might even be iphone compatible, very cool ...
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Jquery, I believe:
http://jquery.vostrel.cz/reel
Portfolio
Senior Character Artist - Slide London
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, polycounter,
828 Posts,
Join Date Jan 2009,
Location London
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Quote:
Originally Posted by Del
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Not that I mean to hijack the thread, buuuuut...
HOLY FETHING BOBBA ON A POGO STICK CHASING BATMAN ON A SHARK! THAT FUCKING THING IS FREE?!
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,497 Posts,
Join Date Apr 2011,
Location Canada
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Quote:
Originally Posted by Del
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Bricks shat
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, polycounter,
854 Posts,
Join Date Mar 2009,
Location Liverpool, UK
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I'm in the middle of planning out an model viewer app myself designed specifically for 3D videogame artists. Cool to see this, thanks for sharing.
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, Administrator,
8,657 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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What you see in the video is real-time rendering on an iPad 2, but before i have tried buils on an iPhone 3GS and that worked out pretty well, check out a video here:
http://www.youtube.com/watch?v=H58smEP3oEk
If you would decide to buy an app like this, what would you be prepared to pay for it and what functionality would you definitely need in terms of user interactivity (adding new models, customization) ?
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, null,
9 Posts,
Join Date Mar 2012,
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The above post was meant as a reply to Ikosan's post, in my experience iPhone can push quite a lot of poly's especially when there is basically only one object displayed on screen at a time.
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, null,
9 Posts,
Join Date Mar 2012,
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What you see in the video is real-time rendering on an iPad 2, but before i have tried buils on an iPhone 3GS and that worked out pretty well, check out a video here:
http://www.youtube.com/watch?v=H58smEP3oEk
If you would decide to buy an app like this, what would you be prepared to pay for it and what functionality would you definitely need in terms of user interactivity (adding new models, customization) ?
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, null,
9 Posts,
Join Date Mar 2012,
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$4, hide interface, specular and normal map support, and an android version 
Also a decent folder view.
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, polycounter, lvl. 13,
7,047 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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I think the most important "feature" is that the UX needs to be stupid-easy to grok. Before I would ever consider using something more complicated than still images on a simple web page (which is what most of us have now), I would need to be 100% confident that I could hand the device to a potential employer at a trade show and they could navigate and use it without me having to explain a single thing to them.
Ultimately we aren't your customer, the person reviewing portfolios at trade shows is. They might be an art director who has two decades of experience using Maya, or they might be a recruiter who spends most of her day in IE and Outlook. Both people need to be be able to just jump in and look at art, unfettered by UI. So put yourself in the shoes of that person. What are the things they might want to do?
- Arc/rotate, pan, and zoom
- See it with all textures and shaders and final lighting
- See it in gray mode with just normal and specular maps
- See it in flat lit mode
- See the wireframe
- See texture flats
- See information like triangle count and texture sizes, etc
- Quickly swipe to the next item in the portfolio
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, dedicated polycounter,
1,596 Posts,
Join Date May 2009,
Location San Diego
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Yup, totally agree with Dustin here. You have the tech running, but that's only a tiny fraction of an app like that. Basically don't look at it through your own eyes - look at it through the eyes of someone playing Angry Birds. Mara 3D dit it well, but it could still be done better.
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, veteran polycounter,
4,936 Posts,
Join Date Oct 2004,
Location Irvine CA
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Yes Dustin, thank you for your helpful advice .. some of those features although not many are already in there like rotate and zoom, but you've provided me with some good points to focus and work on.
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, null,
9 Posts,
Join Date Mar 2012,
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Quote:
Originally Posted by BalthaTczar
The above post was meant as a reply to Ikosan's post, in my experience iPhone can push quite a lot of poly's especially when there is basically only one object displayed on screen at a time.
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but how does it handle shaders and lighting?
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, spline,
136 Posts,
Join Date Jan 2007,
Location Leamington Spa - UK
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The objects in the video are bumped specular shaded + normal map
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, null,
9 Posts,
Join Date Mar 2012,
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well colour me sceptical but very exited if it all works, you'll have a sale from me for sure.
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, spline,
136 Posts,
Join Date Jan 2007,
Location Leamington Spa - UK
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What number of poly's would you require for the models you have ? As you might have noticed the objects on display in the iPad video have been smoothed, that egg shaped gold coloured thing is 30052 faces .. After i started working on the iPad i haven't tried iPhone builds anymore, .. But if you could give an indication of what you would expect from it i could try figure that out.
Maybe you might consider to acquire an iPad or Android Tablet your work would be really getting the quality it deserves on such a device ;-)
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, null,
9 Posts,
Join Date Mar 2012,
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created Mara 3D
on 03-15-2012 10:09 AM
I have been checking out Mara 3d btw, but i don't think its possible with that app to load and view your own models .. So that would be a big difference in comparison with my app.
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, null,
9 Posts,
Join Date Mar 2012,
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Hello - I was talking about the navigation 
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, veteran polycounter,
4,936 Posts,
Join Date Oct 2004,
Location Irvine CA
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