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created How to make side sewing on clothes?
on 03-08-2012 02:08 PM
Hi I was trying to make some kind of sewing on cloth made of leather ... the way I did was by simply drawing some masks for each sew and then inflate or extrude somehow , but , the result is not that good ... is there any other sugested way to make this?
this is the kind of item I want to reproduce ....
http://i538.photobucket.com/albums/f...eriaOutfit.jpg
see the sewing on the borders? I also tried to make it 3d like making some single sewing and duplicate all along but , its painfull and stressing tedious method and it's hard to aling each sew on the right orientation for the borders...
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, dedicated polycounter,
1,358 Posts,
Join Date May 2009,
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Curve mode could work, or some patient lazy mousing. You could also try masking along the UVs
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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Select the edge, convert it to shape/spline, call it path.
Create a helix spline shape (or any other piece of stitching geometry).
Path Deform the helix over the path.
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, Polycount.com Editor,
13,966 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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I tried masking and extracting but , the result wasnt good and not convincing anyway , maybe if the sews where smaller coudl but those are quite big and visible , as for the in 3dsmax path thing , I can select an edge and convert to path?
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, dedicated polycounter,
1,358 Posts,
Join Date May 2009,
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No need for extracting, just a typical mask. The only requirement is to have the geometry in place to sculpt the details in the first place.
Just to be a bit clearer though, are you talking about the X-shaped stitching along the very edges on the top piece, or the straight stitching on that flappy thing?
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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both of them ... I am not sure how to do the best approach ...
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, dedicated polycounter,
1,358 Posts,
Join Date May 2009,
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There is no "best" approach, it's whatever is best/fastest for you. They both work so try them both and use the method you like the most. Zbrush also has some detail type brushes too, which lay down a stitch-like pattern on the mesh as you draw.
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, Moderator++,
6,238 Posts,
Join Date Nov 2004,
Location Richmond, TX
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The bottom one I'd do straight up alpha+lazy mouse.
The side stitching would depend on the exact effect I'm aiming for (how much detail). Either UVs for basic stitching, or I'd have two torus's tracing along the edges. These could be placed with zspheres even.
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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Quote:
Originally Posted by cryrid
The bottom one I'd do straight up alpha+lazy mouse.
The side stitching would depend on the exact effect I'm aiming for (how much detail). Either UVs for basic stitching, or I'd have two torus's tracing along the edges. These could be placed with zspheres even.
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This one last is the one I was trying to do now , using some toruses and some modeled stitches on the fornt part but, not sure yet how to align best without having to hand move each of the toruses , I tried with no success to extrude a spline path from an edge loop ....
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, dedicated polycounter,
1,358 Posts,
Join Date May 2009,
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I'll put here the answer i had placed in your previous thread cause it has more to do with your question here
Quote:
Originally Posted by dreatern
Curve can be used to sculpt and polypaint. curve with alpha can be extremely powerful, without the need to mask before sculpting certain things. like the sewing you asked in other thread
Any brush can use curve, including mask
with curve is possible to do things with precision. before, some things was easier to do with projection master. Now with curves we can do almost everything "live", without projection master
look at zbrush documentation ZBrush4_R2_whats_new.pdf start at page 39
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, vertex,
45 Posts,
Join Date Oct 2010,
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The zsphere method would turn each sphere into the stitches, so you'd be able to move them as easily as you would a normal chain (though hand-moving them manually in an external application doesn't sound all that hard either)
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, dedicated polycounter,
1,691 Posts,
Join Date Oct 2009,
Location Charlottetown
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