Hi,
I'm working on this project from Max and Importing stuff into UDK and along the way I don't know why for one of my mesh UDK translate the UV maps very messed up for my Island/grass top.
In my max file the Islands doesn't have messed up UV map, and 2nd UV map(Light map)

this is the regular uvmap for texture

this is 2nd uvmap/lightmap for the mesh also from Max file. there are no inverted faces, nor overlapping.
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this is how udk reads the map for 1st uv map.

2nd uvmap channel

this is what happens when after I build lights, and scene.