Home Collaboration & Unpaid Work

Unvanquished (several positions available!)

1uu5x84.png

About Us

Unvanquished Development is the team behind the Unvanquished project, which is a free, open-source strategy shooter pitting technologically advanced humans against hordes of organic, adaptable aliens. Our developers are highly diverse, ranging from hobbyists to employed professionals, coders to skilled artists. We are multi-national as well, with fully online development allowing us to have developers all over the world work together. Our game has been regularly featured on Phoronix, where articles have praised our efforts at quality artwork in an open source project, and the regularity of our releases. In addition, we have been featured on the front page of SourceForge, as well as several Linux repositories.

General Requirements

Ideally, an applicant should have the following traits:
  • Ability to communicate effectively with project coordinators.
  • Capacity to work in an online team environment, whether alone or with others.
  • A genuine interest and passion for what one does.
Engine Features

Our engine can handle a variety of texture maps, from the standard diffuse to normal, specular, glow, and gloss maps. Thus, your model will look its best. We also have skeletal animation via the MD5 format, although we will be switching to IQM in the future. Although it is desirable if you can animate your own models, this is not a requirement, as we do have other animators that can do that for you. In addition, we support a variety of particle effects through our shader system, which will allow you to create additional effects for your models, should you choose to do so.

To Apply

To apply for a position on our development team, please contact me at kharnov@gmail.com with a description of what you're skilled at, and some examples of your previous work, if possible. Note that as we are an open source development team, this is not a paid project, but you will be fully credited for your work.

Below is a list of the positions that we are currently seeking to be filled. You may apply for any of these in any combination, and even if you have a skill not listed below, you're more than welcome to submit your talents for consideration.

ZJW7hoK.png

1bAz7Y0.png

The humans in our game construct an assortment of structures in their bases, from machine gun turrets to healing pads and armories to restock on ammunition from. Human base structures are all meant to have a polished metal appearance, although with occasional blemishes and rust to emphasize the militaristic nature of the human team. They are all meant to appear futuristic as well, with features such as pulsing lights or shafts of energy. In addition to this, we are also looking for those that can design equipment to be worn by the humans, such as jet packs.

1LfPyah.png

lscxU4O.jpg

We require a multitude of weapons to be completed for the human team. These weapons range from small energy pistols to machine guns and heavy assault weapons that fire plasma. In addition, since we plan on adding additional weapons in the future, there will be more to do as time goes on. We can provide an abundance of existing designs to be used for the creation of these weapons, so concepts will not be a problem. Thus, you can choose from the designs that interest you the most, or you can propose alterations to the designs, or even designs of your own.

rTkwdve.png

KEyekWl.jpg

The aliens in our game use a variety of support structures in the bases they construct. For instance, there are acid-spraying structures that damage attacking humans, and living barricades that can retract to permit the passage of alien players. All of our alien buildings are meant to be living organisms that react to their environment, from glancing around the room to convulsing in pain when being shot at. We can provide concept art and references for the organic props that we have left to do, and in addition, you could also design gibs to be used for dead aliens.

Replies

Sign In or Register to comment.