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created [DS2] Mace, Jeebs
on 03-07-2012 02:18 AM
Hello there 
It's good to see so many entries in this contest.
I don't think I ever participated in here, so this is my first time.
Good luck to everyone
latest update:
I didn't do any skeches, straigt from the head I model base of the mace, for now I think that it would look great if I combined 4 demon head around, so here it is:

Last edited by jeebs; 03-19-2012 at 12:10 PM..
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, spline,
163 Posts,
Join Date May 2010,
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wow, from what i can see so far it looks based on a Diablo sort of demon? Love the horns (if it is a demon  ) you need to give it big pointy teeth!
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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thank you  I don't know where I got this Idea from, when you look at a lot of great art in a long time you start to forget it but it still stays in your mind until it sort of mixes together unnoticebly and then you produce somthing new.. yes I'm adding teeth right now 
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, spline,
163 Posts,
Join Date May 2010,
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Woah this is looking really cool man!! What are you doing with the whole in the middle of the head?
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, spline,
146 Posts,
Join Date Oct 2011,
Location Toronto Canada
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I don't know yet, just wanted to make something there, perhaps a some kind of dark crystal or somthing like that.
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, spline,
163 Posts,
Join Date May 2010,
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added the teeth now,a little bit more work with the model and the time for sculpting

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, spline,
163 Posts,
Join Date May 2010,
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Looks great so far! Can't wait to see it sculpted. I'm curious, what are the horns hollowed out for on the top?
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, line,
88 Posts,
Join Date Apr 2011,
Location Irvine, CA
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Intriguing design, looks heavy and solid enough to cause a lot of damage. Nice start.
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, polygon,
534 Posts,
Join Date Nov 2009,
Location Cambridge
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a little bit of sculpt:

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, spline,
163 Posts,
Join Date May 2010,
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that's awesome. Have you thought how the base of this skull smashing head is going to work blending into the handle? Continuing the ridge feel from the horns might be something that'd look cool, but it also might create too much noise, depends how the colours you choose work on it
Loving the face btw! that bottom jaw is so beefy! although maybe bring the chin more into a point.
Looking forward to the progress you make on it!
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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Thanks for your comment, I didn't think about the handle yet, my imagination can't handle that now  . Anyway I sculpted some more and now will try to think about blending to the base.

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, spline,
163 Posts,
Join Date May 2010,
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Nice intense faces though doe to no eyeballs it almost looks like they have their eyes closed which looks kinda comical, or maybe it's just me. Great progress non the less!
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, polycounter,
1,123 Posts,
Join Date Dec 2007,
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Awesomely great start man! Can't wait to see a handle on that one. ;)
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, polycounter,
952 Posts,
Join Date Mar 2011,
Location Nottingham, United Kingdom
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some update:
finished the head of the mace, of course there will be places to fix, and also I'm thinking on making different faces, as you can see now their texture looks different, but the proportions are the same, so I'm thinking of changing them... I'll have to experiment a little. also this model looks pretty difficult already, and I'm starting to get a little worried if I will manage to fit into 1500 tris.
anyway here's the sculpt

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, spline,
163 Posts,
Join Date May 2010,
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great sculpt man
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, triangle,
270 Posts,
Join Date Sep 2008,
Location Los Angeles, Ca,USA
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Looks cool up close, but how does it read from a distance? Does all that detail distract from your larger shapes?
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, polygon,
621 Posts,
Join Date Jan 2010,
Location Austin, TX
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Wow you have some insane sculpting there!
Love how it looks so far, keep up!
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, spline,
167 Posts,
Join Date Nov 2010,
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man that is looking awesome im rather envious 
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, vertex,
28 Posts,
Join Date Mar 2012,
Location Napier, New Zealand
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nice looking mace I am excited to see how you finish this one 
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, vertex,
48 Posts,
Join Date Mar 2006,
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thank you for the comments.
I didn't sculpt anything else, just wanted to show how it looks from a far.
the handel is still in wip state.
It does look strange, perhaps theres too much detail, don't know. any ideas of what to do, if there is anything to do at all. Perhaps it would look better when finished.

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, spline,
163 Posts,
Join Date May 2010,
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I don't want to be rude, but I think you over detailed it, and it doesn't fit the darksiders style anymore, which seems to be more chunky in the details. I think you're gonna have a lot of trouble also to fit on 1500 poly :s, you should try a quick baking test, with a decimation for exemple, see how it looks.
Yeah maybe try to simplify it a bit, having more readability on the shapes, cuz the design is pretty badass but hard to read with so much details.
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, spline,
248 Posts,
Join Date Sep 2008,
Location CA-Irvine
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just an other thing, try an other matcap, with less highlights and cavity and make a bpr render (like you're faking a baking) and see how it looks, maybe it will look less detailed with a better matcap also.
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, spline,
248 Posts,
Join Date Sep 2008,
Location CA-Irvine
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you are right, thank you. I will create a quick low poly and see if I fit into 1500, also see how it will look, there's still time so I can begin from the begining.
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, spline,
163 Posts,
Join Date May 2010,
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Made a quick low poly, and baked normal map and AO map, and it looks pretty good with 512x map, but I also had to make alpha map otherwise the teeth would use too much of topology. I maade some experiments just for the future but for this challange I will be starting from the begining.
this model takes 1200 tris by the way.

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, spline,
163 Posts,
Join Date May 2010,
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Man this does looks sooo cool though. How much would taking one head out, making it three heads, save you? I don't think we get to have alpha maps so maybe you can make the teeth larger kinda like this so there are less of then?
Either way I look forward to what you do next 
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, spline,
146 Posts,
Join Date Oct 2011,
Location Toronto Canada
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