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jeebs's Avatar
Old (#1)
Hello there
It's good to see so many entries in this contest.
I don't think I ever participated in here, so this is my first time.
Good luck to everyone

latest update:



I didn't do any skeches, straigt from the head I model base of the mace, for now I think that it would look great if I combined 4 demon head around, so here it is:



Last edited by jeebs; 03-19-2012 at 12:10 PM..
Offline , spline, 163 Posts, Join Date May 2010,  
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Impala88's Avatar
Old (#2)
wow, from what i can see so far it looks based on a Diablo sort of demon? Love the horns (if it is a demon ) you need to give it big pointy teeth!
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jeebs's Avatar
Old (#3)
thank you I don't know where I got this Idea from, when you look at a lot of great art in a long time you start to forget it but it still stays in your mind until it sort of mixes together unnoticebly and then you produce somthing new.. yes I'm adding teeth right now
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Skyerzz's Avatar
Old (#4)
Woah this is looking really cool man!! What are you doing with the whole in the middle of the head?
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jeebs's Avatar
Old (#5)
I don't know yet, just wanted to make something there, perhaps a some kind of dark crystal or somthing like that.
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jeebs's Avatar
Old (#6)
added the teeth now,a little bit more work with the model and the time for sculpting
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kelli's Avatar
Old (#7)
Looks great so far! Can't wait to see it sculpted. I'm curious, what are the horns hollowed out for on the top?
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Baj Singh's Avatar
Old (#8)
Intriguing design, looks heavy and solid enough to cause a lot of damage. Nice start.
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jeebs's Avatar
Old (#9)
a little bit of sculpt:
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Impala88's Avatar
Old (#10)
that's awesome. Have you thought how the base of this skull smashing head is going to work blending into the handle? Continuing the ridge feel from the horns might be something that'd look cool, but it also might create too much noise, depends how the colours you choose work on it

Loving the face btw! that bottom jaw is so beefy! although maybe bring the chin more into a point.

Looking forward to the progress you make on it!
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jeebs's Avatar
Old (#11)
Thanks for your comment, I didn't think about the handle yet, my imagination can't handle that now . Anyway I sculpted some more and now will try to think about blending to the base.
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AimBiZ's Avatar
Old (#12)
Nice intense faces though doe to no eyeballs it almost looks like they have their eyes closed which looks kinda comical, or maybe it's just me. Great progress non the less!
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Maph's Avatar
Old (#13)
Awesomely great start man! Can't wait to see a handle on that one. ;)
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jeebs's Avatar
Old (#14)
some update:
finished the head of the mace, of course there will be places to fix, and also I'm thinking on making different faces, as you can see now their texture looks different, but the proportions are the same, so I'm thinking of changing them... I'll have to experiment a little. also this model looks pretty difficult already, and I'm starting to get a little worried if I will manage to fit into 1500 tris.
anyway here's the sculpt
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XRevan23's Avatar
Old (#15)
great sculpt man
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PredatorGSR's Avatar
Old (#16)
Looks cool up close, but how does it read from a distance? Does all that detail distract from your larger shapes?
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Offline , polygon, 621 Posts, Join Date Jan 2010, Location Austin, TX  
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Zocky's Avatar
Old (#17)
Wow you have some insane sculpting there!
Love how it looks so far, keep up!
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the_rabid_rabbit's Avatar
Old (#18)
man that is looking awesome im rather envious
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EvanG's Avatar
Old (#19)
nice looking mace I am excited to see how you finish this one
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jeebs's Avatar
Old (#20)
thank you for the comments.
I didn't sculpt anything else, just wanted to show how it looks from a far.
the handel is still in wip state.
It does look strange, perhaps theres too much detail, don't know. any ideas of what to do, if there is anything to do at all. Perhaps it would look better when finished.
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Orb's Avatar
Old (#21)
I don't want to be rude, but I think you over detailed it, and it doesn't fit the darksiders style anymore, which seems to be more chunky in the details. I think you're gonna have a lot of trouble also to fit on 1500 poly :s, you should try a quick baking test, with a decimation for exemple, see how it looks.
Yeah maybe try to simplify it a bit, having more readability on the shapes, cuz the design is pretty badass but hard to read with so much details.
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Orb's Avatar
Old (#22)
just an other thing, try an other matcap, with less highlights and cavity and make a bpr render (like you're faking a baking) and see how it looks, maybe it will look less detailed with a better matcap also.
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jeebs's Avatar
Old (#23)
you are right, thank you. I will create a quick low poly and see if I fit into 1500, also see how it will look, there's still time so I can begin from the begining.
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jeebs's Avatar
Old (#24)
Made a quick low poly, and baked normal map and AO map, and it looks pretty good with 512x map, but I also had to make alpha map otherwise the teeth would use too much of topology. I maade some experiments just for the future but for this challange I will be starting from the begining.
this model takes 1200 tris by the way.
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Skyerzz's Avatar
Old (#25)
Man this does looks sooo cool though. How much would taking one head out, making it three heads, save you? I don't think we get to have alpha maps so maybe you can make the teeth larger kinda like this so there are less of then?

Either way I look forward to what you do next
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