Author : disting


Reply
Reply
 
Thread Tools Display Modes
Grampz's Avatar
Old (#1)
Sorry for the large image. There are some amazing submissions here. I'm really uncertain where I'm headed, so I will probably have a few more ideas to post. Must remain resolute.

Offline , null, 19 Posts, Join Date Sep 2006, Send a message via AIM to Grampz Send a message via MSN to Grampz  
   Reply With Quote

I-am-Albie's Avatar
Old (#2)
Number 2 has really caught my eye, I rather enjoy the shape.
Offline , null, 10 Posts, Join Date Jul 2011, Location Melbourne, Australia  
   Reply With Quote

Crymsix's Avatar
Old (#3)
Number 2 might be really cool hope to see a well done concept on that.
Let the world know that things aren't as they seem... They are worse!!! HAHAHA
Offline , null, 9 Posts, Join Date Mar 2012,  
   Reply With Quote

Echronos's Avatar
Old (#4)
Man, I really liked the idea of the castle in 15. I think if you work on the idea of the castle, really cool concepts may come
[URL="http://www.polycount.com/forum/showthread.php?p=1690571#post1690571[/URL]
Offline , line, 80 Posts, Join Date Feb 2012,  
   Reply With Quote

Grampz's Avatar
Old (#5)
Update! It came really slow due to an obsessive need to try to make things perfect (and even then >.> still shit). The middle has no handle, as I'm still stewing over ideas for gripping areas. I figured the heads are all that need to be seen currently.

first: a demon worm trying to devour a self healing weapon. The top is a binding portal holding it into this plane of existence.

second: #2 of thumbs transmogrification hammer? i dunno

third: #11 an axe made of a slew of daggers. I initially had glowy things floating out of the eyes, but figured it was a bad idea since they wouldn't be able to move.

C&C Highly encouraged.

AKA: Kace || Krazyace
Offline , null, 19 Posts, Join Date Sep 2006, Send a message via AIM to Grampz Send a message via MSN to Grampz  
   Reply With Quote

Grampz's Avatar
Old (#6)
Didn't like the silhouette for 1 so I did adjustments with the summoning portal. Thoughts?

AKA: Kace || Krazyace
Offline , null, 19 Posts, Join Date Sep 2006, Send a message via AIM to Grampz Send a message via MSN to Grampz  
   Reply With Quote

011010's Avatar
Old (#7)
If you number them from left to right i like 1,3 and 6. I would be tempted to leave out the portal or put it in the base of the handle. But that's just my opinion, looking good though
Offline , vertex, 35 Posts, Join Date Mar 2012,  
   Reply With Quote

Allbrotnar's Avatar
Old (#8)
I think 1, 3 and 6 look best, as well. I would also consider putting some of the spikes that you have on the corner also on the striking edge. Play around a bit more with the pommel, too!
Offline , null, 7 Posts, Join Date Mar 2012,  
   Reply With Quote

gingerkid's Avatar
Old (#9)
The ones that I though were awesome were 2, 12 & 13. Really great ideas. Hope to see how they turn out when your done. Good luck on the contest.
Offline , null, 1 Posts, Join Date Mar 2012, Location California  
   Reply With Quote

Grampz's Avatar
Old (#10)



I took another shot at the "2" hammer, trying to stick to the original look. Also I have handle/pommel ideas. Thoughts?
AKA: Kace || Krazyace
Offline , null, 19 Posts, Join Date Sep 2006, Send a message via AIM to Grampz Send a message via MSN to Grampz  
   Reply With Quote

Grampz's Avatar
Old (#11)
I've decided to change the wing a bit because the feathers didn't feel chunky enough. I want to try something with a Roman/Grecian influence. The snout's rock scales also felt a bit too detailed. I'll make another post soon.

p.s. What matcap do you guys normally use to display your images?

AKA: Kace || Krazyace
Offline , null, 19 Posts, Join Date Sep 2006, Send a message via AIM to Grampz Send a message via MSN to Grampz  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch