Author : winged doom


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Echronos's Avatar
Old (#1)
Latest update:



Hey guys, here is my concept for a Darksiders Core Mace. I'm not very good with concepts, so I'll try to do my best with the 3D. Critiques are wellcome and I hope you like it.


Last edited by Echronos; 03-25-2012 at 09:58 PM..
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pulyx's Avatar
Old (#2)
Looking real good dude. Color scheme fits perfectly and sillhouette is awesome.
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hannes d's Avatar
Old (#3)
nice
i only wonder what is the thing in his mouth?
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njc6425's Avatar
Old (#4)
love it
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afisher's Avatar
Old (#5)
This looks promising. I like the direction your heading. I know it's just a rough concept, but maybe break up the purples a bit with some other hues. Just a thought.
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BrendtheCow's Avatar
Old (#6)
This is looking good so far! The silhouette looks good, and the color scheme fits the core style really well.
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r4ptur3's Avatar
Old (#7)
nice work, real slick ( ^_^)b
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Echronos's Avatar
Old (#8)
Hey, thanks guys

hannes d: its is like a ring with some runes, that passes through the skulls mouths
afisher: thanks man! I'll try another colors when I start the texture.

So, here's what I got right now. Its is only the base mesh. Details will come with the scult.


Here's the famous in game shot
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Crymsix's Avatar
Old (#9)
Nice work! What programs are you using for this?
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Echronos's Avatar
Old (#10)
I used only blender and zbrush till now
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Baj Singh's Avatar
Old (#11)
Great bulk on the weapon. Looks visceral : ).
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Shendoo's Avatar
Old (#12)
Very cool, keep up the good work!
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naruSol's Avatar
Old (#13)
As they are now, those little spikes seem to distract from the design more than contribute to it. Thicker or more deliberate would be my suggestion for an otherwise very strong form.
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pulyx's Avatar
Old (#14)
It could be Chunkier specially on the handlebar.

But i like those thorns on the skull. See if they work better by making them bigger, more twisted. The macehead itself is awesome.
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Echronos's Avatar
Old (#15)
Hey guys, thanks for the sugestions. I'll try some different things with those spikes to see if it gets better

Here is the sculpt in the mace. I won't show entire parts because, as it has 3 sides, I worked only on one side. Here you can see some details:



(I still have to work on the spikes)
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Daven's Avatar
Old (#16)
Hey man, nice work. Keep in mind that a lot of those tiny dings and dents won't show up in the final texture. If you're going to keep any details, make them large and obvious

Big, deep cuts and nice sharp edges. Right now stuff's starting to look a bit mushy.
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Echronos's Avatar
Old (#17)
Ya, you are right man. I zoomed in alot to sculp, so the details looked bigger. I'll make some bigger details this time. Thanks
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Xenier's Avatar
Old (#18)
I would try to sharpen up that sculpt and make it a little more planar to better fit the style
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dmightyone's Avatar
Old (#19)
hey alvaro awesome work so far man. one thing you could try though is to make everything more edgy and sharper, instead of the curvy look, especially on the skull, in order to match with the style of the game. great work so far dude, keep it coming! good luck!
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chemotoledo's Avatar
Old (#20)
I like the concepts. Looks going to semthing good. Keep goin! =D
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Echronos's Avatar
Old (#21)
Thanks for the tips guys! I think the model is sharper now

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Grampz's Avatar
Old (#22)
I'm really a fan of what you did with the handle; how you tapered the middle and gave it a different texture/material. That alone gives it so much more pop as a silhouette. Jealous I didn't think of it first!

Also like the alteration with the skull. It looks better chunky and sharp!

Great work
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Echronos's Avatar
Old (#23)
Hey guys, I'm having a problem with my normals. Here is a picture to show whats happening:



As you can see in the left, the normals are very weird. I used a mirrored texture, and the UVs are overlaped. In the right, there is the normal map as a diffuse map, and every thing looks fine. Do you guys know whats happening? How can I fix it? I'm rendering in marmoset toolbag.

Thnaks
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Kraken's Avatar
Old (#24)
Cool mace, it looks very orcish
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Vectorius's Avatar
Old (#25)
Good work and nice concept Echronos. for your normals problem, can you post a screen of your texture ? But when i look at your right screen, i can't understand what happened... your NM seems correct, maybe check the geometrie/smoothing group, maybe 2 vertex are not welded...don't know.With such pb i just try everything on the geometry(vertex weld, reset xform,...).
Good luck.
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