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created Assassin
on 03-03-2012 03:06 PM
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, vertex,
38 Posts,
Join Date Mar 2010,
Location Italy
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It looks so weighted and looks like it feels real! Well done!
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, card carrying polycounter,
2,167 Posts,
Join Date Mar 2010,
Location Were I can art
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Man the clay render look so fantastic, too bad we cant get them ingame just yet ;) but Texture work is very well done 
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, spline,
106 Posts,
Join Date Jan 2012,
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Super slick man. I always enjoyed that concept by slipgate, and you were able to do it justice and then some. You were able to fill in so many gaps that were left with just general shapes in the concept. Awesome job. How long did it take ya if you have a ballpark estimate?
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, triangle,
420 Posts,
Join Date Jan 2010,
Location Winter Park, FL
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Amazing details! Great work ^_^
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, triangle,
296 Posts,
Join Date Feb 2010,
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thank you guys i'm glad you like it.
itismario it's nice to see some other slipgatecentral artwork fan! it took at least 1 month for modelling, retopology and baking normals, then i did all the texture and the rock base, during the last 4 month in my freetime (not so much in this period cos' my work).
two month in total.
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, vertex,
38 Posts,
Join Date Mar 2010,
Location Italy
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This is quite possibly one of the coolest looking and best designed characters I've seen in a long time. So unique...this dude has attitude, and I fucking love it bro, great job
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, polygon,
544 Posts,
Join Date Jun 2009,
Location Orlando, FL
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Kick-ass!
Really great execution and presentation, two thumbs way up man!
If you want a crit (really, it is nitpicking) you couldve have played a bit more with the spec and diffuse to get the feel of metal a bit more, as metal is usually very speccy and darker in color, but w/e,looks awesome sculpt and good job!
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, polygon,
641 Posts,
Join Date Dec 2006,
Location Canada, Montreal
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amazing! how did it take you from start to finish?
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, null,
15 Posts,
Join Date Aug 2011,
Location toronto
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Whaaaaat the frick is this?! Way to ruin my night! So Awesome!
If you are looking for any crits: Seems like the UVs are not as packed as tight as they could be... Looks optimized for hand painting I assume.
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, polygon,
541 Posts,
Join Date Jan 2011,
Location Raleigh NC
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mmmm man that's hot stuff.
- Sean McBride -
- Art Director - Tribes: Ascend - Hi-Rez Studios -
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, polycounter,
781 Posts,
Join Date Oct 2004,
Location Atlanta, GA
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thanks for the comments!
Wizo: thanks man, you're probably right , i've tried in many ways to achieve some cool metal reflection and spec, but everytime it looks too confused and different from the starting slipgate concept... so i decided to mantain a flat base color with a little bit of spec on it.
probably if i had tried a little bit more , i could have find the right solution , but for now i don't want to change anything else.
blam blam: thanks dude, as i said before it took something like two month for finish this one.
nyx702: thanks a lot man, yeah i need to work on that for my next project... thanks for the advice.
oh! i forgot some turntable i did.

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, vertex,
38 Posts,
Join Date Mar 2010,
Location Italy
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Absolutely brilliant character o.O
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, line,
66 Posts,
Join Date Jul 2011,
Location The Netherlands
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Excellent!
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, spline,
124 Posts,
Join Date Nov 2011,
Location Garland, Texas
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thank you! 
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, vertex,
38 Posts,
Join Date Mar 2010,
Location Italy
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Really awesome, good work.
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, triangle,
499 Posts,
Join Date Jun 2010,
Location Tampa, Fl.
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Fantastic! So much wonderful detail. Great Job.
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, null,
22 Posts,
Join Date Mar 2011,
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thank you very much guys!
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, vertex,
38 Posts,
Join Date Mar 2010,
Location Italy
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