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created Molly Facepuncher
on 02-29-2012 10:00 PM
Been so long since I've posted a real personal project on here I almost forgot where the new thread button was.
Inspired by hazardous' totally radical class, I'm challenging myself to build a sexy stylized female character. I've been doing some realistic women for work lately, and wanted to see if I've learned enough from them to properly stylize the anatomy.
I'm not 100% sure if I'm gonna take this all the way to a low-poly stage, depends how it turns out, but so far I'm pretty happy with her, so I probably will.
Started on her this afternoon, the hands will eventually be proper boxing gloves, they're just placeholders for now. Also, I stumbled on this badass concept in the middle of the project and definitely pulled some inspiration from it.
Would love some feedback, I'm having a bitch of a time getting the boobs to look right. I'm going for a stylized "fit" look, not skinny/skeletor.... the midsection still needs some love to fix that I think.
Blahblahblah... here's the current super rough wip:
I'm still playing with the costume design a bit... can't decide which of these I like better. What do you guys think?
cheers
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, card carrying polycounter,
2,160 Posts,
Join Date Jan 2006,
Location seattle
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This is so fresh i feel like I've just had a pop-rock enema!
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, dedicated polycounter,
1,565 Posts,
Join Date Feb 2009,
Location Brisbane Aus
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looks good, something new to follow : )
i like the first two better then the third but not a big fan of the gloves :/ but then again i dont know your plans for them : )
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, triangle,
460 Posts,
Join Date Apr 2011,
Location Ontario, Canada
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I'd vote for the first variation
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, dedicated polycounter,
1,483 Posts,
Join Date Oct 2006,
Location 'MERKA
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Cool stuff.
I vote for third variation. Already seen to many baggy pants that end where the ones do in variation one 
Oh and that vacuum packed area of clothing on her butt is not doing it for me. Seems horribly uncomfortable. Her breasts seem fine to me.
Last edited by kodde; 02-29-2012 at 10:57 PM..
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, dedicated polycounter,
1,366 Posts,
Join Date Dec 2004,
Location Malmö, Sweden
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Haha this is awesome. I like the slight asymmetry the one leg rolled up gives.
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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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Im liking the third variation. Looking forward to seeing her done!
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, polygon,
508 Posts,
Join Date Feb 2012,
Location Australia
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I think I have to agree with Kodde on this one, butts are fantastic, however there's no possible way those pants could be that baggy everywhere else and yet be that tightly wrapped around her shapely rear.
So since the baggy pants seem pretty essential to the character I'd loosen that area. You could spandex up the rest of the pants if you really wanted to show her goods off, but like I said that doesn't seem like it'd work for her personality as I perceive it.
As for the costume variations I'm liking either two or three, two has that nice asymmetry to it which makes the character seem more unique from a geo/texture standpoint.
This is looking cool so far, can't wait to see it finished, whether that means polished high or a game ready low I think this is going to turn out nice, keep at it!
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, spline,
235 Posts,
Join Date Mar 2010,
Location Laguna Beach
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I vote 2 for asymmetry and personality.
Boobs are looking pretty good if you ask me.
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, spline,
222 Posts,
Join Date Feb 2005,
Location My chair
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Damn you, Ferg. Stop being so awesome.
I have nothing to add that others haven't mentioned already.
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, card carrying polycounter,
2,317 Posts,
Join Date Dec 2007,
Location Fremont, CA
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I like her butt
Outfit-wise I like version 2 myself, 1 and 3 both feel boring to me.
I think the back of her jacket could also hang a little lower. I know it`s easier to make the low poly this way but I think it would make for a more interesting silhouette if it was hanging down to either just above or below the bra strap, kinda like a mini cape.
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, card carrying polycounter,
2,474 Posts,
Join Date Apr 2009,
Location Vancouver BC
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It's still a WIP, and she's already awesome. Your talent with stylization it's so strong. Who knows one day I reach this level too.
For clothes, I think it depends your purpose. If you want her more sexy, #1 define her shapes better, letting us to see her legs shapes. #3 gives her a much cutier and childish appearence, because it's a tiny girl using much larger clothes. #2 combines the two things.
Personaly, I like #3 better.
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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it'd be cool if you could rig is that she could hitch up her pants in an animation. Its not really a costume change its just a different way to wear the same pants.
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, dedicated polycounter,
1,565 Posts,
Join Date Feb 2009,
Location Brisbane Aus
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Super cool concept, looking forward to seeing it develop. For the outfit variants I'd go with 1 or 2; I really like the look of the shorter/hiked up pant legs but the asymmetry of option 2 is pretty appealing too.
Not quite sure what to make of the gloves at this point, I'm curious to see where you'll be going with them.
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, spline,
178 Posts,
Join Date Nov 2006,
Location Falun, Sweden
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I'd go for version 1 or 2.
Love the style you're going with! Not a huge fan of the face/head yet though, has a bit of an elf/fairy kind of feeling to it?
Looking awesome, following this 
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, triangle,
407 Posts,
Join Date Jan 2010,
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Either 1st or the 3rd. The 2nd one looks nice but it seems a bit odd in comparison to the others. Awesome work mate.
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, triangle,
409 Posts,
Join Date Jul 2011,
Location United Kingdom
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whoa, looks hot. I prefer the 3rd design. either shorts or long pants (not rolled up). no exceptions!
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, vertex,
28 Posts,
Join Date Feb 2012,
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This character is looking fantastic already, I love it
My opinion is that the boobs are fine, it fits so well with the overall style.
I like the shape of her torso, I think all you have to do with that is just make that
area with a more tone physique but keep the shape, imo.
For the pants, realistically I agree with everyone, but I believe that since your character is sssoooo heavily stylized you can get away with it. Maybe all you have to
do is just loosen up the pants a bit around the bottom area of her butt; this way you keep that sexy look she has but the flow of the pants makes sense.
As for the pants design, I would go with #2, its got the best of both worlds.
Fantastic job man, I'm subscribing to watch this progress. 
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, triangle,
290 Posts,
Join Date Mar 2011,
Location Santa Monica, CA
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what an awesome start man  Digging it a lot.
I would like to point out that you have totally sacrificed the obliques on her and that kind of looks odd to me. You dont really have to change the overall silhouette and you can just nest them in if that works better for you.
Same for lats on the back - there is practically no lats and no obliques on your character. from those two i would really like to see the obliques being implemented.
Unfortunately I am not sure how you would do this so I will stop now 
Waiting for some progress 
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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This is so great. I love the style of it. She looks like a graffiti character.
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, veteran polycounter,
3,637 Posts,
Join Date Jul 2005,
Location Texas
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She's punching faces, with awesomeness.
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, spline,
144 Posts,
Join Date May 2005,
Location Austin, Texas
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Not a fan of her ass, you don't need to have super tight asses on chicks to make then look hawt. At the moment it feels like an excuse to sculpt a tight ass.
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, polycounter,
854 Posts,
Join Date Nov 2004,
Location The Netherlands
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Great work, Ferg! Love the styl and execution so far!
My only nitpick would be that the hipbones are a bit too sharply defined, it kinda breaks with the rest of the model that is pretty fluent in it's shapes.
Also, costume variation nr2. Asymmetry for the win. 
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, polycounter,
952 Posts,
Join Date Mar 2011,
Location Nottingham, United Kingdom
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Quote:
Originally Posted by EVIL
At the moment it feels like an excuse to sculpt a tight ass.
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you never need an excuse to sculpt a tight ass : P
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, triangle,
460 Posts,
Join Date Apr 2011,
Location Ontario, Canada
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whoa! Thanks for all the replies everyone! Much appreciate all the feedback and costume votes.
- kodde: Yeah I noticed that too, didn't want to say anything so I could see if anyone else noticed it. I've worked on that area of the pants a bit, and hopefully the suspenders will help minimize any weirdness.
- skudzalmighty: thanks for the idea, I roughed it out just to see how it looked... just couldnt get it looking right though.
- jramauri: Interesting way to look at it. Definitely kept it in mind for this update.
- meintevd$: Yeah, still working on the face, I want her to look like a stylized young adult, without reeking of anime or childhood.
- dianaski: Thanks for the feedback, dead-on read of my sloppy anatomy. I've been playing with the anatomy a lot last night and today... see if the current update seems more anatomical without breaking the style of the character.
- EVIL: And that's... bad? IMHO, any excuse to sculpt or draw a fantastic ass is not just acceptable... it's mandatory.
- Maph: Thanks for the feedback dude, kept it in mind on this update. For some reason I really like prominent, wide hip crests, even if it's not anatomically correct. See if this update works better on that front.
Sooooooooooooo here's the update. Looks like costume 2 won the vote contest, and I tend to agree. A little asym is great, and it gives her an extra dose of attitude. I also reworked a lot of the torso anatomy, front and back. I'm not 100% sold on it yet, but I won't mention the bits I'm concerned about so I can see if any of you guys notice them too. Easy to lose perspective on things like that when you've already revised the anatomy like four fckin times today and you have to get up in a few hours.
I also added some suspenders... The costume didnt really complete so I'm experimenting with adding flare. Thoughts?
I'm also planning on iterating the hair a bit tomorrow, maybe try out a pony tail, among other things. Gloves are just gonna be standard-ish boxing gloves.
cheers

Last edited by Ferg; 03-01-2012 at 10:54 PM..
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, card carrying polycounter,
2,160 Posts,
Join Date Jan 2006,
Location seattle
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