Viewport renders will be fine as long as they are simply Diff, norm, Spec (Emis optional)
Facebook voting is an opportunity for the Darksider community to contribute to this comp. Vigil will choose the top three finalists.
The pommel doesn’t have to be off center but if you are going to make it asymmetrically shaped it’s better to offset towards the back rather than the front.
You can exceed the bounding box of the head in any direction. Just don’t go crazy with it.
Haiasi: Sorry, those images are all I was able to release. But I can say the themes:
Mace: KotD, Demonic, DS2 Core
Hammer: Angel, Maker, Demonic
Axe: Angel, DS2 Core, DS2 Core
The backsides of the weapons do not need to look like they do damage.
For weapon scale in relation to Death, check out this video that shows off a hammer:
Go to the 1:14 mark. Our heavy weapons are huge!
For the handle, just get as close as possible on the thickness. If it’s a little thicker, or if it has pieces that break the bounding (like wraps or bone details) it will be ok. The length of the handle can be cheated slightly but not much.
Jackablade: yes that is an Axe, It’s a bladed weapon for slashing. Maces are blunt weapons for pounding (they can still have sharp details)