Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
adam's Avatar
Old (#51)
I would reckon this: Go ahead and enter the contest with that software. If Vigil is going to ask for your source art then it will have been run through licensed software before officially going in the game. Let them deal with that, not you ;)
Offline , Administrator, 8,658 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

TeeJay's Avatar
Old (#52)
Quote:
Originally Posted by adam View Post
I would reckon this: Go ahead and enter the contest with that software. If Vigil is going to ask for your source art then it will have been run through licensed software before officially going in the game. Let them deal with that, not you ;)
Gotcha, thanks for clearing it up.
Offline , polycounter, 980 Posts, Join Date Jun 2011,  
   Reply With Quote

Sukotto's Avatar
Old (#53)
I'm curious but whats the reasoning behind the Facebook voting? From what I've seen a lot of contests held through Facebook have not turned out too well, it all comes down to who has the most friends/most viral entry not which is the most worthy. I would hope this is not the case with Polycount but I just wanted to voice my concern
Offline , polygon, 669 Posts, Join Date Jun 2010, Location Michigan  
   Reply With Quote

Neongoat's Avatar
Old (#54)
Probably a daft question but the pommel bounding box seems to be off-centre, is this intentional? Well excited about this competition!
Offline , vertex, 37 Posts, Join Date Nov 2008, Location Norwich, UK  
   Reply With Quote

pseudoBug's Avatar
Old (#55)
Quote:
Originally Posted by Neongoat View Post
Probably a daft question but the pommel bounding box seems to be off-centre, is this intentional? Well excited about this competition!
Noticed that, am curious about that myself.



Somewhat agree on facebook issue, I really think facebook is probably the last place to get a fair outcome. I do understand the purpose behind it, publicity and marketing and all that.

I'd trust a polycount vote over a facebook vote to come out well anyday.

BUT!! Keep in mind that there will be pre-judging, so it's not like the facebook crowd will be able to pick one that's obviously inferior to everything else. I'd expect the judges would pick the best ones, and they'd be on a fairly even plane of quality. So not really too much of an issue.

Last edited by pseudoBug; 03-02-2012 at 12:29 PM..
Offline , spline, 222 Posts, Join Date Feb 2005, Location My chair  
   Reply With Quote

Impala88's Avatar
Old (#56)
Got a question too:

if say, the axehead of your axe meets the top of the bounding box, but exceeds the base of the bounding box, is that still acceptable?
Offline , triangle, 438 Posts, Join Date Nov 2010, Location Edinburgh  
   Reply With Quote

_MarQueZ_'s Avatar
Old (#57)
This is a really nice contest. I'm in
Offline , null, 2 Posts, Join Date Mar 2012, Location Canada  
   Reply With Quote

Isaiah Sherman's Avatar
Old (#58)
Bobo: Can we get full length images of the weapons shown for these header images?

I think it'd be great for everyone to see certain weapons in certain styles so they have some extra foundation to start from with matching art themes.

Could we also get the names of each theme these weapons are using?






Last edited by Isaiah Sherman; 03-01-2012 at 02:22 PM..
There is always more to learn.

Portfolio: http://www.shermanCG.com
Email: shermanCG@gmail.com

Digital Matte Artist @ Bungie
Offline , polycounter, 1,169 Posts, Join Date Sep 2008, Location Seattle, WA  
   Reply With Quote

zeroSlave's Avatar
Old (#59)
May be a silly question, but concerning animations, should the backside of the weapon also be functional for violence? For back strokes and such?
Offline , vertex, 39 Posts, Join Date Mar 2012, Location Middle of nowhere.  
   Reply With Quote

MeintevdS's Avatar
Old (#60)
I'd like to see the proxy next to death (even if it's just a proxy of death), just to see the proportions. Say I'd want to add a human skull to it, I wouldn't want it to be tiny or huge compared to an actual human.
Offline , triangle, 407 Posts, Join Date Jan 2010,  
   Reply With Quote

SgtNasty's Avatar
Old (#61)
There have been a few questions about the handle so far, but I have one more. I know the handle has to be straight, and it has to have pretty close to the same thickness...

My question is this: How much wiggle room do we have to adjust the LENGTH of the handle?
Offline , triangle, 308 Posts, Join Date Dec 2008, Location Winnipeg, MB  
   Reply With Quote

ScudzAlmighty's Avatar
Old (#62)
this more a request than a question, but it was said this is a two-handed weapon. Would it be possible to get a jpeg or something of Death next to the block-out? I'm having a little trouble seeing the size with the scale of each piece and it's making it hard to choose a weapon type.
Offline , card carrying polycounter, 2,469 Posts, Join Date Apr 2009, Location Vancouver BC  
   Reply With Quote

Isobel's Avatar
Old (#63)
hehe no collaborations, but my collaborator would be my husband *evil pinky* no prize issues there hihi

(I'll be a good girl and try to learn modeling withing three weeks...)
Lise Nies, "suffering" wife of a concept artist :P

Best critisism: That's cute... BUT IT'S WRONG

Dota2 - Naga Siren - Sirens Greed
Offline , null, 23 Posts, Join Date May 2007, Location Netherlands Send a message via MSN to Isobel Send a message via Skype™ to Isobel  
   Reply With Quote

EVIL's Avatar
Old (#64)
Quote:
Originally Posted by ScudzAlmighty View Post
this more a request than a question, but it was said this is a two-handed weapon. Would it be possible to get a jpeg or something of Death next to the block-out? I'm having a little trouble seeing the size with the scale of each piece and it's making it hard to choose a weapon type.
This would be very helpful to get a sense of scale
Offline , polycounter, 854 Posts, Join Date Nov 2004, Location The Netherlands  
   Reply With Quote

Jackablade's Avatar
Old (#65)

Just to clarify, that item in the middle there qualifies as an axe and not a mace, right? It could kinda go either way.
Tipping cows in fields Elysian.

Portfolio: www.jackablade.com
Offline , insane polycounter, 5,643 Posts, Join Date Oct 2004, Location Melbourne, Australia  
   Reply With Quote

BoBo_the_seal's Avatar
Old (#66)
Viewport renders will be fine as long as they are simply Diff, norm, Spec (Emis optional)

Facebook voting is an opportunity for the Darksider community to contribute to this comp. Vigil will choose the top three finalists.

The pommel doesn’t have to be off center but if you are going to make it asymmetrically shaped it’s better to offset towards the back rather than the front.

You can exceed the bounding box of the head in any direction. Just don’t go crazy with it.

Haiasi: Sorry, those images are all I was able to release. But I can say the themes:
Mace: KotD, Demonic, DS2 Core
Hammer: Angel, Maker, Demonic
Axe: Angel, DS2 Core, DS2 Core

The backsides of the weapons do not need to look like they do damage.

For weapon scale in relation to Death, check out this video that shows off a hammer:
Go to the 1:14 mark. Our heavy weapons are huge!

For the handle, just get as close as possible on the thickness. If it’s a little thicker, or if it has pieces that break the bounding (like wraps or bone details) it will be ok. The length of the handle can be cheated slightly but not much.

Jackablade: yes that is an Axe, It’s a bladed weapon for slashing. Maces are blunt weapons for pounding (they can still have sharp details)

- BoBo
Offline , Moderator++, 1,545 Posts, Join Date Oct 2004, Location Austin Texas!  
   Reply With Quote

Habboi's Avatar
Old (#67)
Never mind I mis-read the comment.

Last edited by Habboi; 03-02-2012 at 08:44 AM..
Habboi's Portfolio and Blog. - Looking for Work.
Currently working on A Hat in Time - Greenlight

"When in doubt, ask the polycount."
Offline , dedicated polycounter, 1,448 Posts, Join Date May 2010, Location England, a quaint little town just outside London. About 40 minutes away from Moorgate.  
   Reply With Quote

BrendtheCow's Avatar
Old (#68)
Quote:
Originally Posted by BoBo_the_seal View Post
The Live Stream has been posted:

http://livestre.am/1jy8H

- BoBo
This stream was freaking fantastic! I missed the first 15 min., so thanks for posting the recording. Can't wait to get started on thumbnails tonight.

During the stream you mentioned you might post a rune document on the forums somewhere (if I heard correctly). I checked the general forum's thread and this one, but didn't see it. Would you mind linking the post?
Do your worst (just keep it constructive): http://www.polycount.com/forum/showthread.php?t=98122
Offline , spline, 146 Posts, Join Date Apr 2010, Location Sanford, FL  
   Reply With Quote

Devoid's Avatar
Old (#69)
I mentioned this in the big news comments, but I'll say it again. People currently working at a game company should double check their contracts. Even though this is not for money, doing work that can have the chance to be in a different companies game is probably in conflict with a "non-compete clause" that may be in your contract. It's a shame, I love the style of these games and it would have been fun to enter.
Offline , vertex, 37 Posts, Join Date Feb 2006,  
   Reply With Quote

EVIL's Avatar
Old (#70)
Devoid, I assume the pro's do this stuff at home (not using company hardware and software), and you don't make money off it nor does Virgil try to steal you, so I doubt its a huge problem. But you are right, its good to inform yourself about these legal hooks, but I doubt its enforced on a contest.


edit: I have a question about the thread titles
If you want to do 2 or even 3 weapons, is it preferred to put them in one thread (of so, how should it be named)? or is it best (in order for clear thread titles) to put them in separate threads.

Last edited by EVIL; 03-02-2012 at 10:19 AM..
Offline , polycounter, 854 Posts, Join Date Nov 2004, Location The Netherlands  
   Reply With Quote

Pangahas's Avatar
Old (#71)
Are sword maces allowed?
Offline , spline, 244 Posts, Join Date Nov 2009, Location Philippines  
   Reply With Quote

artstream's Avatar
Old (#72)
Quote:
Originally Posted by EVIL View Post
Devoid, I assume the pro's do this stuff at home (not using company hardware and software), and you don't make money off it nor does Virgil try to steal you, so I doubt its a huge problem. But you are right, its good to inform yourself about these legal hooks, but I doubt its enforced on a contest.


edit: I have a question about the thread titles
If you want to do 2 or even 3 weapons, is it preferred to put them in one thread (of so, how should it be named)? or is it best (in order for clear thread titles) to put them in separate threads.
If you're doing more than 1 weapon, you are to create separate threads. Example, if I was making one of each (axe, mace, hammer), I'd have 3 threads that look like this

[DS2]Axe, artstream
[DS2]Mace, artstream
[DS2]Hammer, artstream
Offline , triangle, 444 Posts, Join Date Aug 2007, Location Pennsylvania  
   Reply With Quote

Orangeknight's Avatar
Old (#73)
So just confirming that these should be big 2 handed weapons?
Offline , spline, 235 Posts, Join Date Jan 2012,  
   Reply With Quote

EVIL's Avatar
Old (#74)
ehh yeah, check the video (posted a couple of posts above you) and the reference model downloadable from the contest page.
Offline , polycounter, 854 Posts, Join Date Nov 2004, Location The Netherlands  
   Reply With Quote

tsabszy's Avatar
Old (#75)
sorry it may be a moronic question, but do you use color specular? or just grayscale? i couldn't really find any info reffering to it.
Offline , spline, 160 Posts, Join Date Dec 2010, Location Budapest, Hungary Send a message via Skype™ to tsabszy  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch