Author : Nate Broach


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Clos323's Avatar
Old (#1)
just started this. finished most of the base and now working in zbrush. making some parts using dynamesh and loving it.


Last edited by Clos323; 02-29-2012 at 04:16 AM..
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Visceral's Avatar
Old (#2)
Why Zbrush?
Offline , polygon, 644 Posts, Join Date May 2010, Location Sweden  
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Clos323's Avatar
Old (#3)
honestly 6 months ago i would have said the same thing..but with the use of dynamesh in combination with slice brush and all the clipping brushes its really easy to get hard surface details instead of having to do it maya by extruding faces all day which would be my usual method of doing this from start to finish. just comparing and contrasting honestly.
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Old (#4)
quick update

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Old (#5)

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Old (#6)
Hey this is looking really good! I am currently (as of yesterday) embarking on an adventure to learn hard surface in zbrush. Are there any tutorials you could recommend? Specifically on bevelling/softening edges, the insert brush's and clipping brush's. Cheers

As for your gun I think your handle is a little square and blocky, but the rest looks really nice, keep goin.
Portfolio: http://jordankocon.carbonmade.com/
Enviro artist @ Digital Extremes
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Old (#7)
^ I bought some DVDs from eat3d.com they have two hard surface DVDs that have to do with modeling hard surface in zbrush..those two dvd will give you everything you need to know honestly.. there is other stuff if you look around on youtube but if you looking for in-depth course i recommend those two DVDs.
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Old (#8)
just picked up this wip again..had dropped a while ago to work on more environment based pieces but decided it be a waste not to finish..this is with no lighting, no spec, unfinished normal map and 15 min texture pass with AO map.
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Old (#9)
update...no spec..normal is about done.working on diffuse.
[IMG][/IMG]
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Old (#10)
Lookin good.
It's a trap!!!
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