on 02-27-2012 09:36 AM
I was wondering if anybody has used laser scanning tech in their pipelines before, particularly from a character art point of view, and what they thought of it?
As a character artist, the thought that a machine can capture a photo-realistic, highpoly "sculpt" and texture passes in minutes rather than the weeks it would take me to do by hand is fairly scary!
I've talked with the guys that run a few services here in the UK and the costing and timeframes they gave me for a completed in-game character weren't too far off going down the traditional route, with the added positive of being photo accurate, but I was wondering if there were any unforseen hurdles that people had encountered when using it in production, or prep they wish they had done beforehand that added to the timeframes or overall budgets etc.
Any hands on feedback would be really interesting to hear.