|
created Some weapons.
on 02-25-2012 06:35 AM
Will update the thread later after reworking the shield. And for the curious, I'll just leave this here meanwhile: http://griffinax.deviantart.com/art/cgp-2-286491940
More:
Playing with post in Marmoset:

Last edited by griffinax; 02-25-2012 at 09:06 PM..
"Art is too serious to be taken seriously" - Ayn Rand
|
, spline,
185 Posts,
Join Date Jan 2009,
Location India
|
Looks good, so far! I would define the metal a bit more, maybe more contrast on the texture can take care of that.
|
, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
|
Looks good. Is this just diffuse?
|
, polycounter,
914 Posts,
Join Date Jun 2006,
Location Newport News, VA
|
i get the impression that a lot of this texture is copy/pasted...
|
, veteran polycounter,
4,295 Posts,
Join Date Nov 2004,
|
what materials are you using exactly? my first impression is that you need to diversify your materials
not sure if I'm using the correct terminology here, but in the concept it appears that the plate with the logo on it is not just brighter, but also reflects light differently.
also, i don't like orthographic 3/4 views. some might disagree, but i think they do more harm than good.
Last edited by suspectlogic; 02-25-2012 at 09:55 AM..
Reason: moved picture
|
, null,
9 Posts,
Join Date Sep 2010,
Location Roseville, CA
|
Pretty spot on imo. Only difference that pops up for me is that the concept has more contrasty values. Pulling the levels in PS might be enough.
|
, triangle,
386 Posts,
Join Date Sep 2010,
Location Denmark
|
@almighty_gir: How do you mean? Most of it is photosourced and then worked upon, I used bits of the logo as base refs to get it as close to the concept.
@suspectlogic: I'm using diffuse, spec and normals in Xoliul's so far. Now I know that the normals aren't spectacular, but I intend to work on them. Anything more specific you think I should change?
I don't have the maps on my laptop, shall update the post later.
"Art is too serious to be taken seriously" - Ayn Rand
|
, spline,
185 Posts,
Join Date Jan 2009,
Location India
|
Can I see the back??
|
, triangle,
399 Posts,
Join Date Nov 2010,
|
Copy Pasta?
|
, polygon,
733 Posts,
Join Date Nov 2010,
Location whiteman MO
|
that's pretty much what i meant. you can tell almost instantly that it's "photosourced" and then you've just added an extra layer of scratches to it.
it would be far more interesting if you'd tried painting it by hand.
|
, veteran polycounter,
4,295 Posts,
Join Date Nov 2004,
|
good is a nice piece love the texture work
|
, line,
86 Posts,
Join Date Apr 2011,
Location los angeles, CA
|
@RJBonner & almighty_gir
Photosourced doesn't mean I have taken the reference photo itself and just added few things over it of my own, that would be utterly offensive to assume in the first place and similarly degrading as an artist for me.
Anyhow, just because it looks similar to the concept doesn't mean its a copy paste. I rendered the whole thing in photoshop, worked on base layers, added multiple layers of scratches, and at the end, just to give it the feel of the concept, I replicated bits of the original center logo to achieve those highlights and shadows.
Please look at it for what it is. Its a learning assignment for school, and although it may seem like a stretch to argue, I am still trying to get better. I am not going to defend this idea anymore.
I'll probably scrap the griffin and paint it all over again as suggested once I get the hold of the files tomorrow morning.
Thank you for the feedback. Keep'em coming
Edit: Ahh, also, hold off the accusations until I post the textures tomorrow.
Last edited by griffinax; 02-25-2012 at 08:21 PM..
"Art is too serious to be taken seriously" - Ayn Rand
|
, spline,
185 Posts,
Join Date Jan 2009,
Location India
|
Quote:
Originally Posted by ZacD
ಠ_ಠ

|
Did I say otherwise? I fail to understand. Please read what I said!
Anyway, a low poly character I am working on:
 
"Art is too serious to be taken seriously" - Ayn Rand
|
, spline,
185 Posts,
Join Date Jan 2009,
Location India
|
You should NEVER photosource from any art that you do not have rights to, you don't learn anything from it, and you could get a studio you work for sued.
|
, polycounter, lvl. 13,
7,057 Posts,
Join Date Jul 2009,
Location Columbus Ohio
|
Quote:
Originally Posted by ZacD
You should NEVER photosource from any art that you do not have rights to, you don't learn anything from it, and you could get a studio you work for sued.
|
Uhm, photosource over here, in this context didn't mean from the concept art. I meant it in 'working with various textures' kind of a way. I am aware of what you mean, and well, I don't know what else to say.
"Art is too serious to be taken seriously" - Ayn Rand
|
, spline,
185 Posts,
Join Date Jan 2009,
Location India
|
Quote:
Originally Posted by griffinax
Uhm, photosource over here, in this context didn't mean from the concept art. I meant it in 'working with various textures' kind of a way. I am aware of what you mean, and well, I don't know what else to say.
|
this is bullshit. my avatar isn't a lamp post either.
|
, line,
66 Posts,
Join Date Oct 2004,
Location where i am
|
Quote:
Originally Posted by tRens
this is bullshit. my avatar isn't a lamp post either.
|
Okay then, I am not claiming it my own and taking it down.
Thank you, can I get feedback on 'other' things please?
"Art is too serious to be taken seriously" - Ayn Rand
|
, spline,
185 Posts,
Join Date Jan 2009,
Location India
|
Quote:
Originally Posted by griffinax
Okay then, I am not claiming it my own and taking it down.
Thank you, can I get feedback on 'other' things please?
|
I don't know can you? Yes you can.
The blades yeah sure it is cool. They're not unique they've been done before. I don't see anything that stands out to me. I am not sure if that is what you were going for. Maybe you were just going to copy the idea of someone else and make them again. That is cool and it happens a lot. Double bladed daggers were so prevalent during the medieval times. Their weight, easy storage, and extra damage, due to the second blade, were highly regarded.
To be honest though. I don't see anything wrong with them.. maybe a wireframe so we can bitch about polies. I don't see a purpose for a normal map. That is just me though.
It does remind me of a weapon from a PS3/xbox360 game like Demon's souls or Dark Souls
The chick with the hat. It's a chick with a hat. What do you want specifically? That is all I see.. no wireframes.. how the heck am or anyone supposed to give you crits about it.. WE ONLY see A CHICK in a HAT.
Last edited by tRens; 02-25-2012 at 09:17 PM..
|
, line,
66 Posts,
Join Date Oct 2004,
Location where i am
|
Quote:
Originally Posted by tRens
I don't know can you?
|
Your flame is supposed to tickle me? Find something else to do.
"Art is too serious to be taken seriously" - Ayn Rand
|
, spline,
185 Posts,
Join Date Jan 2009,
Location India
|
Be thankful, griff. People are taking time out of their day to give you feedback.
PhotoSOURCING means copy-pasting from a photo. PhotoREFERENCING means copying by hand, while looking at a photo. You used the wrong word and got people confused.
I don't think tRens is flaming you. His post seems legit. Your sword isn't really making much of its normal map that couldn't be done with just diffuse+spec. Your chick in a hat looks alright? I guess? I don't see anything bad about her, in particular, but I don't see anything great either. Show us more, maybe, like high poly / closeup / wire-frame.
|
, triangle,
409 Posts,
Join Date Jul 2010,
Location Texas
|
What is happening in this thread? Not really sure why you people are flaming griffinax. He has been nothing but honest, has been answering questions and its obvious that he only used the original concept to know where things went, as he stated. Isn't that what a concept is for?
In regards to the other stuff: Its important to let us know what your intentions are. Where you are heading, what you are aiming for, in order for us to guide you there. The sword doesnt really look finished to me, and the normal map is hurting it more than it is helping it.
|
, triangle,
386 Posts,
Join Date Sep 2010,
Location Denmark
|
Yeah, the normal map doesn't look good. Can you show a screen with just normal map applied? And other with just diffuse? I think this will help us to see better what to improve.
|
, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|