The reason i am asking is because i am working on at a start up game company as lead artist. I have 3 artists who are straight out of uni and i need to tech them how to work in the hand painted style for textures.
This project has deadlines that need to be met and these deadlines are tight and we have no time for lots of rework of textures. The artists have work methods in photoshop that will cause them problems when it comes to the ever changing form of the development cycle. For example they all were used to working in a single layer in photoshop when they make textures. So i have encouraged them to work in layers in photoshop, encourage them to use masks,etc so if we need to make changes in texture and i assigned this task to an artist, the artist will not have to redo the entire texture if a small change is requested or if one color needs altering and replacing.
So these artists are a little bit daunted by the fact that they have had to rethink the way they have worked ever since they came out of uni and i want to find a way to blend colors together to get a nice final result but i also want to have the elements in the PSD separated so if we need to make changes,it will take minutes and not hours.
Ive worked for years in the industry and i have a good idea about what are huge time sinks when it comes to creating artwork and i want to avoid this problem from the beginning,especially since we have such tight deadlines.