Reply
Reply
 
Thread Tools Display Modes
JO420's Avatar
Old (#1)
Would this be possible?

Id like to have two layers in Photoshop,each with their own color information along with a mask. What id like to know is if there is a way to link the 2 masks. So for instance if i use the smudge tool or paint on the mask on the top layer,the mask on the layer below will also be affected.
Offline , dedicated polycounter, 1,626 Posts, Join Date Nov 2004, Location Copenhagen  
   Reply With Quote

nordahl154's Avatar
Old (#2)
Not exactly sure if this is the solution you're looking for but you could have the first layer selected, then add the second mask to your selection.
Edit: nvm I think I know what you're talking about, lol
Offline , triangle, 315 Posts, Join Date Jun 2010, Location Minnesota, USA  
   Reply With Quote

JO420's Avatar
Old (#3)
The reason i am asking is because i am working on at a start up game company as lead artist. I have 3 artists who are straight out of uni and i need to tech them how to work in the hand painted style for textures.

This project has deadlines that need to be met and these deadlines are tight and we have no time for lots of rework of textures. The artists have work methods in photoshop that will cause them problems when it comes to the ever changing form of the development cycle. For example they all were used to working in a single layer in photoshop when they make textures. So i have encouraged them to work in layers in photoshop, encourage them to use masks,etc so if we need to make changes in texture and i assigned this task to an artist, the artist will not have to redo the entire texture if a small change is requested or if one color needs altering and replacing.

So these artists are a little bit daunted by the fact that they have had to rethink the way they have worked ever since they came out of uni and i want to find a way to blend colors together to get a nice final result but i also want to have the elements in the PSD separated so if we need to make changes,it will take minutes and not hours.



Ive worked for years in the industry and i have a good idea about what are huge time sinks when it comes to creating artwork and i want to avoid this problem from the beginning,especially since we have such tight deadlines.
Offline , dedicated polycounter, 1,626 Posts, Join Date Nov 2004, Location Copenhagen  
   Reply With Quote

pasha_sevez's Avatar
Old (#4)
No. Photoshop is a layer-based image editor. And you want to have a node-based (Nuke for example) workflow features Actually it would be the best CG event ever - node based photoshop ;))
Offline , spline, 111 Posts, Join Date Sep 2010, Send a message via ICQ to pasha_sevez Send a message via Skype™ to pasha_sevez  
   Reply With Quote

JO420's Avatar
Old (#5)
Quote:
Originally Posted by pasha_sevez View Post
No. Photoshop is a layer-based image editor. And you want to have a node-based (Nuke for example) workflow features Actually it would be the best CG event ever - node based photoshop ;))

Bah ok,so i guess,blending through the use of opacity in the mask and in layers is the best i can hope for.
Offline , dedicated polycounter, 1,626 Posts, Join Date Nov 2004, Location Copenhagen  
   Reply With Quote

nordahl154's Avatar
Old (#6)
Damn, that's kind of disappointing that unis don't teach them this kind of vital stuff.
Offline , triangle, 315 Posts, Join Date Jun 2010, Location Minnesota, USA  
   Reply With Quote

JO420's Avatar
Old (#7)
Quote:
Originally Posted by nordahl154 View Post
Damn, that's kind of disappointing that unis don't teach them this kind of vital stuff.
Yes it is,sadly the quality of unis vary and there can be teachers who have never been involved in the game development process and have not experienced any of the put falls.
Offline , dedicated polycounter, 1,626 Posts, Join Date Nov 2004, Location Copenhagen  
   Reply With Quote

fonfa's Avatar
Old (#8)
I don't know if that's what you want, but you could include those two layers inside a layer group that has its' own mask besides their individual ones.
Offline , triangle, 394 Posts, Join Date Nov 2007, Location Montreal, Canada  
   Reply With Quote

Frankie's Avatar
Old (#9)
Try using clipping masks?

Make the mask a base layer then apply the two colours on top as seperate layers with ctrl alt g
Offline , polygon, 538 Posts, Join Date Oct 2004, Location London  
   Reply With Quote

cptSwing's Avatar
Old (#10)
two distinct layers at various points in the document, sharing one mask.. that'd be sweetness.
Offline , polycounter, 1,280 Posts, Join Date Aug 2011, Location Berlin  
   Reply With Quote

tharle's Avatar
Old (#11)
if you group the textures then you can paint a mask on the group that affects both layers
Offline , spline, 208 Posts, Join Date Dec 2010,  
   Reply With Quote

o2_is_alright's Avatar
Old (#12)
Quote:
Originally Posted by cptSwing
two distinct layers at various points in the document, sharing one mask.. that'd be sweetness.
Instanced masks, that would be really awesome indeed.
Offline , spline, 108 Posts, Join Date Apr 2010, Location Sweden  
   Reply With Quote

pasha_sevez's Avatar
Old (#13)
BTW, Photoshop DOES HAVE a bit of such functionality - instanced Smart layers. For example, you have some smart layer, duplicate it. And now you if change the original smart layer - duplicate will change too. But it's not applicable to Masks - they can't be instanced (( So pity...
Offline , spline, 111 Posts, Join Date Sep 2010, Send a message via ICQ to pasha_sevez Send a message via Skype™ to pasha_sevez  
   Reply With Quote

AlecMoody's Avatar
Old (#14)
New masking features for photoshop would be awesome. It would be really nice if you could instance a layer set into mask slot. You could do something like use baked out cavity maps + a brush painting layer to do something similar to those heightmap vertex blending shaders.
Offline , polycounter, 794 Posts, Join Date Jan 2005, Location North Carolina  
   Reply With Quote

Octo's Avatar
Old (#15)
Instance and reference layers is something I've wanted for a long time...also:

Realtime mirror. You should be able to drag out a center line in any direction, and the mirror is based of off that.

Photoshop could learn a lot from Zbrush;

Tiling without the use of filters. Just hold the shortcut button, click and drag on the image and you pan the canvas, which repeats forever.

Lazymouse, and other neat brushes and brush settings.
-----------------------
www.mattiasmagito.com
Offline , line, 55 Posts, Join Date May 2006, Location Sweden Send a message via MSN to Octo  
   Reply With Quote

Ghostscape's Avatar
Old (#16)
I don't understand why you want the two masks to be linked together.

Can you give a practical example of what you would use this for? I can only assume that you're talking about painting a mask on say the diffuse and specular at the same time? For those sorts of cross-grouping mask links I just copy/paste from one to the other, which works pretty easily, although it does suck you can't instance a single mask across them.

I can't think of any other reason to use two separate masks off the top of my head.
Portfolio - www.ghostscape.com
Offline , dedicated polycounter, 1,563 Posts, Join Date Aug 2006, Location Irvine, CA  
   Reply With Quote

pasha_sevez's Avatar
Old (#17)
Unfortunately Photoshop is a photographers oriented software - and they have rather straightforward workflow - they rarely need to perform such a complex tasks as texture artists usually do. I have doubts that Adobe gonna one day change this run of things - photoshop is an industry standard and real changes in this case are usually made very slowly...
Offline , spline, 111 Posts, Join Date Sep 2010, Send a message via ICQ to pasha_sevez Send a message via Skype™ to pasha_sevez  
   Reply With Quote

cptSwing's Avatar
Old (#18)
Quote:
Originally Posted by Ghostscape View Post
I don't understand why you want the two masks to be linked together.

Can you give a practical example of what you would use this for? I can only assume that you're talking about painting a mask on say the diffuse and specular at the same time? For those sorts of cross-grouping mask links I just copy/paste from one to the other, which works pretty easily, although it does suck you can't instance a single mask across them.

I can't think of any other reason to use two separate masks off the top of my head.

That's pretty much what i'd need it for, yeah. It gets tedious.
Offline , polycounter, 1,280 Posts, Join Date Aug 2011, Location Berlin  
   Reply With Quote

sprunghunt's Avatar
Old (#19)
You can put two layers in a folder and then put a mask on the folder. This will mask both layers with the same mask. You can even have masks on the layers in the folder as well. Is that what you're asking about?

Last edited by sprunghunt; 02-24-2012 at 02:03 PM..
---------------------------------------
sci-fi base
Robot Hunters Room
CER level
Offline , polycounter, 1,284 Posts, Join Date Apr 2005, Location Massachusetts  
   Reply With Quote

cptSwing's Avatar
Old (#20)
yeah, i'm aware of that.. my workflow is a massive psd file with groups for diff/normal/spec etc. and accordingly subgroups for organization. so if you're adding, say, scratches in the diffuse layer XYZ and want to 'mirror' them in your spec layer XYZ, you're copying selection masks to and fro all the time. not a big hassle, just mind-numbing after a while ;-)
Offline , polycounter, 1,280 Posts, Join Date Aug 2011, Location Berlin  
   Reply With Quote

Noth's Avatar
Old (#21)
Fonfa had it, if you want one mask to edit two separate layers, you group them and apply the mask to the group and disable the two masks on the layers. Awesomeness.
Offline , vertex, 38 Posts, Join Date Mar 2009, Location Vancouver, B.C  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch