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meshiah's Avatar
Old (#1)
hey guys, learning some maya, coming from max, having a small issue.

modeling
its about working symmetrically while keeping the center verts welded, so the object smooths as one. (like active symmetry in max)
using the reflection option doesn't work for extruding/soft selection, and using a mirrored instance doesn't keep my center line welded. is this possible?
Offline , spline, 159 Posts, Join Date May 2006, Location California  
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bugo's Avatar
Old (#2)
Maya doesn't have the same symmetry as Max does. You should give it a try on Maya's Mirror cut, it's not interactive, but I have it setup as a marking menu which makes really easy for me to just have it fast.

If you press shift+RMB you will see the option Mirror Polygon, there's 2 ways there you can mirror meshes. Give it a ride on those.
Offline , dedicated polycounter, 1,479 Posts, Join Date Feb 2006, Location Redmond WA Send a message via MSN to bugo Send a message via Skype™ to bugo  
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meshiah's Avatar
Old (#3)
yup, thanks, im familiar with the options as they are now, but i want my centerline welded
so i can see my end result. just like in max, it should'nt be a big deal.

do people just not work this way?

you need to be able to model and see your end result and not guess what the other side would look like.
Offline , spline, 159 Posts, Join Date May 2006, Location California  
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passerby's Avatar
Old (#4)
check out both nex tools and diamant tool http://www.polycount.com/forum/showthread.php?t=94601

for maya both of them provid better symn tools for maya
Offline , card carrying polycounter, 2,273 Posts, Join Date Nov 2010, Location Halifax, NS, Canada  
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