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commador's Avatar
Old (#1)
Hello everyone,

I am trying to create a specific effect, and I'm not even sure if its possible. What I would like to do is trace the edges of a "hole" in a mesh (or more specifically, the edges of meshes arranged in a sphere)



As you see here (in this horrible illustration) the sphere is made of sub objects. You can remove these sub objects to reveal a new layer underneath. I would like to outline the hole to create a distinction between the layers. Can I create a post effect to handle this?
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Offline , spline, 138 Posts, Join Date May 2007, Location MD USA Send a message via MSN to commador  
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Goeddy's Avatar
Old (#2)
http://unity3d.com/support/documenta...ctNormals.html
this should do the job, you will have to fiddle around with the settings to prevent it from showing the diffrent pices before they are supposed to be seen.
also i gues this is pro only.

Last edited by Goeddy; 02-26-2012 at 06:58 AM..
Offline , triangle, 371 Posts, Join Date Jun 2011, Location germany  
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cupsster's Avatar
Old (#3)
You can double geometry offset it a little and invert normals also. Give it distinctive color and you are done without post effect.
Offline , triangle, 355 Posts, Join Date Jan 2010, Location Slovakia Send a message via Skype™ to cupsster  
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