Reply
Reply
 
Thread Tools Display Modes
professorXXX's Avatar
Old (#1)
Hey fellow PolyCounters!

So Game Wizards is starting 3 new STUDENT games. We are the same school that placed 2nd in the Make Something Unreal Educational category last year.

My name is Nick Marks ( I am one of the teachers ) and I will be starting the thread off but letting most of my students keep it alive. We will be posting progress on the games as we go. We want to do be done with the games in 4 months.

Our first game is Dead Skins. An arena, team slayer game, played as Young Native American warriors against their Ancestors... who happen to be undead zombies.
Harness the power of the "spirit world" to become the most powerful Native American Warrior among your tribe.


Our second game is Grim Fate. A comedy sidescroller where the main character Death has had his powers stripped from him by the Lord of Darkness and must regain them.

Last but not least Bullet Hell. A steampunk top down ship shooter. With emphasis on BULLET HELL!! More bullets than a human could imagine.

Here is some of the art from the games we are starting in no particular order! More to come. We are about 7 weeks into development.

Dead Skins ( which was inspired by a statue done by the projects lead Chris Garnaas )

















Grim Fate

















Bullet Hell ( coming soon )

Last edited by professorXXX; 02-21-2012 at 12:42 AM..
Offline , spline, 207 Posts, Join Date Apr 2009,  
   Reply With Quote

professorXXX's Avatar
Old (#2)


Offline , spline, 207 Posts, Join Date Apr 2009,  
   Reply With Quote

JValencia's Avatar
Old (#3)
FUCK YEAH! GameWizards!



Tony showed us Grim Fate on Friday - it's looking good.
Offline , line, 79 Posts, Join Date Mar 2010, Location Santa Monica, CA  
   Reply With Quote

professorXXX's Avatar
Old (#4)
Bullet Hell Player Ships

Offline , spline, 207 Posts, Join Date Apr 2009,  
   Reply With Quote

professorXXX's Avatar
Old (#5)
HA thanks Jaun! Been a while since Frosty! How are you! I heard you had a Naughty Dog test?
Offline , spline, 207 Posts, Join Date Apr 2009,  
   Reply With Quote

hostilis's Avatar
Old (#6)
wow awesome style in grim fate the demon guy kinda reminds me of satan in south park
Offline , spline, 116 Posts, Join Date Jul 2010, Location PH/JP  
   Reply With Quote

kodde's Avatar
Old (#7)
Wow, nice work.
Those statues/figures are awesome!
Offline , dedicated polycounter, 1,366 Posts, Join Date Dec 2004, Location Malmö, Sweden  
   Reply With Quote

MiguelRobledo's Avatar
Old (#8)
Hey Polycount. Here's some of the work I have been working on for DEADSKINS!!! The characters are still wip but I will have more stuff and updates for those coming soon.





Offline , null, 7 Posts, Join Date Oct 2011, Location Los Angeles  
   Reply With Quote

professorXXX's Avatar
Old (#9)
That indian is turning out great Miguel!
Offline , spline, 207 Posts, Join Date Apr 2009,  
   Reply With Quote

switz's Avatar
Old (#10)
Awesome work, I gotta say your textures are beast!! Thanks for sharing, keep it up!
Offline , spline, 137 Posts, Join Date Jan 2011, Location USA  
   Reply With Quote

MiguelRobledo's Avatar
Old (#11)
Here are some of the initial concepts I did for Deadskins. Things have changed since then but I thought I'd share anyway.







Offline , null, 7 Posts, Join Date Oct 2011, Location Los Angeles  
   Reply With Quote

RedRaven's Avatar
Old (#12)
The idea for Deadskins sounds great. Taking an interesting spin on the Team Slayer gametype with an interesting theme and visual style. I'm KEEN to see where these go, and how the environments progress. Could definitely see some interesting prop and set pieces coming out of this.

Grim fate, just from looking at that initial art interests me. I'm picturing some really atmospheric whispy black particle effects as the player moves through the world and interacts with things. Good stuff.

As for Bullet Hell,just can't go wrong with Steampunk. Nice vehicle designs there. Make this for Android and iOs and I'll be sold day 1. Bullet hell shooters are fantastic brain melters.
Offline , line, 53 Posts, Join Date Dec 2010, Location Australia  
   Reply With Quote

lonewolfgarou's Avatar
Old (#13)
This is a high poly model, rendered straight from zbrush, as you can see the blue jaw will later be transparent like a ghost effect. That will be done for the in game asset using an opacity map.


Last edited by lonewolfgarou; 02-26-2012 at 11:59 AM..
Offline , vertex, 38 Posts, Join Date Nov 2011, Location Los Angeles Send a message via Yahoo to lonewolfgarou  
   Reply With Quote

lonewolfgarou's Avatar
Old (#14)
[/IMG]

Last edited by lonewolfgarou; 02-27-2012 at 12:40 AM..
Offline , vertex, 38 Posts, Join Date Nov 2011, Location Los Angeles Send a message via Yahoo to lonewolfgarou  
   Reply With Quote

Shigebon's Avatar
Old (#15)
Offline , null, 23 Posts, Join Date Oct 2011, Location Los Angeles  
   Reply With Quote

Joopson's Avatar
Old (#16)
Hey fellow polycounters; feel free to critique any and all things in this thread. Lord knows we need it, haha.
A tree. For Grim Fate.
Pretty small on the screen, so this will certainly do the trick!
Just did a stupid texture for my benefit- in game they will be solid black silhouettes, if I'm not mistaken.

EDIT: Made a new tree, focusing on a curly sort of silhouette. I think it's much better without the smaller branches, &c.
I would love to hear any tips, though.

Last edited by Joopson; 04-15-2012 at 04:09 PM..
Andrew Leslie - Environment and Prop Artist
My Portfolio
Works In Progress
Looking for freelance work.
Offline , polycounter, 1,096 Posts, Join Date Dec 2006, Location Los Angeles  
   Reply With Quote

Ric3D's Avatar
Old (#17)
Paint over of a screenshot from Deadskins.

Offline , null, 5 Posts, Join Date Jan 2012,  
   Reply With Quote

Darkleopard's Avatar
Old (#18)
These are all looking great. Dead skins is my favorite so far. Will be watching!
Offline , polygon, 508 Posts, Join Date Feb 2012, Location Australia  
   Reply With Quote

Razorb's Avatar
Old (#19)
Ive gotta say I really like the idea of Dead Skins! keep up the progress!

How long have you guys got left on the project?
Offline , polygon, 546 Posts, Join Date Feb 2008, Location UK ! Send a message via MSN to Razorb  
   Reply With Quote

Joopson's Avatar
Old (#20)
Some GrimFate lovin'.
Not done yet, but I like where it is going.

Almost all tiled textures, except for the stairs, and stained-glass.


Last edited by Joopson; 04-11-2012 at 10:33 PM..
Andrew Leslie - Environment and Prop Artist
My Portfolio
Works In Progress
Looking for freelance work.
Offline , polycounter, 1,096 Posts, Join Date Dec 2006, Location Los Angeles  
   Reply With Quote

Joopson's Avatar
Old (#21)
Any comments for us? And Razorb, I'm with Grim Fate, not Deadskins, but we share a deadline. We have the rest of this school quarter to finish these, if I'm not mistaken. That amounts to about 9 weeks or so left of work. Boy is it coming up quick!
Andrew Leslie - Environment and Prop Artist
My Portfolio
Works In Progress
Looking for freelance work.
Offline , polycounter, 1,096 Posts, Join Date Dec 2006, Location Los Angeles  
   Reply With Quote

D.Carmine's Avatar
Old (#22)
Joopson,

I am digging Grim Fate for sure. I like the art style and I can't wait to see what the gameplay looks like. I think we would all love to see some gameplay from all the games.

How come the bullet hell game hasn't been posting up work?

Are the games going to be available for download?


Keep up the good work. Looking forward to seeing what comes of these projects.

- D.Carmine
Offline , line, 57 Posts, Join Date Apr 2011, Location L.A.  
   Reply With Quote

Joopson's Avatar
Old (#23)
We'll start posting videos in the coming weeks.
Bullethell is a team of mainly programmers, and I suppose that has something to do with their absence. I think most of their art is only placeholder, but, I've seen it, and it is really quite fun looking, and cool, even as placeholders. The gameplay makes it shine. I do hope they post some stuff up soon. It's a game I can really imagine doing well on the ipad or iphone or something. Really solid classic arcade gameplay.

I think eventually we may host the installers on some Megaupload equivalent once we are finished. I'm not positive on that, but I don't see why we wouldn't.

Thanks for the comments!
Andrew Leslie - Environment and Prop Artist
My Portfolio
Works In Progress
Looking for freelance work.
Offline , polycounter, 1,096 Posts, Join Date Dec 2006, Location Los Angeles  
   Reply With Quote

Skummel's Avatar
Old (#24)
hey all, made this quite some time ago for Grim Fate, just never got around to posting it :P

its a decorative pillar that hasn't stood the test of time too well
Offline , line, 62 Posts, Join Date Jan 2012,  
   Reply With Quote

Joopson's Avatar
Old (#25)
Just about done with this, I think. Just going to add some ornamentation to the roof, and change the bright pink colour (after someone saying it was the same pink they used in their game to denote an object that's no longer used)
So yes.

EDIT: Calling this done, I think, unless the colour begs to be changed in the final composition.



Last edited by Joopson; 04-15-2012 at 10:52 PM..
Andrew Leslie - Environment and Prop Artist
My Portfolio
Works In Progress
Looking for freelance work.
Offline , polycounter, 1,096 Posts, Join Date Dec 2006, Location Los Angeles  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch