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Not sure what modeling tool you're using, but I had this problem one time in Max... I think I just selected the polygons of that object by element, then detached it from that element. Seemed to fix the problem.
-I would also select all of the verts in that area and weld it. :3
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, spline,
156 Posts,
Join Date Oct 2009,
Location Dallas, Texas
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If you're using Max then I'd think it was what Boyso said. Looks like the edge has been creased.
Simple fix if that's what it is. The hp is looking nice so far though. What's your rendering set-up?
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, line,
50 Posts,
Join Date Aug 2009,
Location Washington State
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Oh...I've never used crease before, now that's interesting.
But that still doesn't solve it, and there was no creasing to begin with. No additional edges to weld and i've tried resetting x-form and I'm still getting this weird result.
For rendering I'm just using a Skylight with a mid red color, a couple omni's and the scanline renderer, tried mental ray but I swear it just blurs to fuck out of everything and it ends up looking nothing like the model in the viewport.
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, polycounter,
1,140 Posts,
Join Date Mar 2007,
Location London, UK
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what the..
Ok, problem solved, when I said before that welding didnt solve it that was because I was only attempting to weld geometry around the area of the problem, selected all and welded and it got rid of it. It was one vert causing the problem, instead of accepting it and moving on, I looked for that damn vert and found it on the other side of the model with no connection whatsoever to the affected edges, not even close.. Even when I collapsed it manually it didn't fix it, only using weld fixed it, which makes no sense... it's the same result.
Oh Max, you silly goose.
(But that still doesnt explain why when I detached the affected polygons it didn't help, I guess Max is just weird.)
Well, thanks for the help!
edit:
ah sorry, double post
Last edited by JFletcher; 02-26-2012 at 07:05 AM..
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, polycounter,
1,140 Posts,
Join Date Mar 2007,
Location London, UK
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Great stuff!
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, spline,
151 Posts,
Join Date Nov 2011,
Location Ukraine
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Thanks.
--
Kinda dissapointed that I didn't get more done over the weekend but hey ho. I spent a bit of time going back and fixing some proportions and what not so it's a bit more appealing in the first person view. Also gave it a more interesting barrel, but that isn't really visible in these shots.
Still got to clean up some edges which are too sharp, and fix a bit more stuff on the other side, but nearly there.
Happier that the barrel is more visible in the first person view now.
Threw in some super old hands for the sake of it. 
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, polycounter,
1,140 Posts,
Join Date Mar 2007,
Location London, UK
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0_0 damn fletch it would be so cool for you to create some animations for this, thats a sexy hipoly man
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I want to say your rear sight post is backwords. I could be mistaken if you have references but I own that rear sight apature. If your going for realism then I'd suggest flipping it so the pressure release can be easily accessed by the left hand. Also your selecter lever and bolt release don't seem thick enough, again that is hard to say without seeing your references.
(i'm sure the flip up probably won't be used but I'm nit picky about rifles and firearms. Common sense dictates law in warfare.)
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, spline,
124 Posts,
Join Date Nov 2011,
Location Garland, Texas
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totally looks like a gun dude! : D Man, i cant crit guns, its probably great and some bolts are probably wrong or something as the gun nuts point out, haha. But it looks good to me 
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, dedicated polycounter,
1,447 Posts,
Join Date Aug 2007,
Location Uppsala, Sweden
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that render looks tasty om nom nom nom
u have some inaccuracies but who cares it looks cool
but one thing ill point out is that those magnifiers are suppose to flip side way, and your mount looks locked, if ya wanna change.. 
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, polycounter,
1,150 Posts,
Join Date Jul 2005,
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So beautiful fletch 
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, triangle,
381 Posts,
Join Date Jun 2007,
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I don't know much about guns, but I does look badass. Great job man.
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, triangle,
359 Posts,
Join Date Jul 2010,
Location Australia
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Thanks guys!
@ lonewolf
Thanks man.  I agree about the folding mount, and wanted to do one but I found it hard to find decent ref that wasn't cluttered with lots of other stuff, or a very specific model, from multiple angles. Do you have any good ref from multiple angles including before and after folding?
@ JoshC That rear folding sight can go on either way according to the references I gathered, I may flip it around though so the sight is actually visible, instead of the base blocking it. 
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, polycounter,
1,140 Posts,
Join Date Mar 2007,
Location London, UK
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http://www.google.co.il/search?q=LaR...NMex0AX-1qmlDg
u can go with that one, its considerably more simple to model and wont take as much polys as the other ones ( like i used, was pain in the ass )
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, polycounter,
1,150 Posts,
Join Date Jul 2005,
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Last edited by JFletcher; 02-27-2012 at 07:13 PM..
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, polycounter,
1,140 Posts,
Join Date Mar 2007,
Location London, UK
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Man, I'd love to see this with a photo-mockup instead of just the grey backdrop. Maybe with heavy DoF? Some context might be nice. Looks fantastic though, and I love your rendering style!
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, triangle,
427 Posts,
Join Date Jul 2008,
Location Burlington VT
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Looking mighty sweet, Fletcher. Henceforth "Admit one per artist, but make it look this good". Did prefer the tan to blue, though!
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, polycounter,
810 Posts,
Join Date Dec 2007,
Location Tokyo, Japan
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Back to 'ze M4!
Did a bit more tonight, I added more to the mag, cleaned up quite a few edges, fixed some scale issues in various places and did the remaining pieces
Other side is still rather simple, but I'm not too fussed, I wanna focus on first person stuff.
I'm gonna start on a low poly tomorrow hopefully.
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, polycounter,
1,140 Posts,
Join Date Mar 2007,
Location London, UK
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Nice stuff man. Glad to see you can swing both ways. Cartoony and realistic that is 
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, triangle,
266 Posts,
Join Date Feb 2009,
Location Dallas, TX
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Holy crap mang this is the tits!!!
It's a trap!!!
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, triangle,
281 Posts,
Join Date Mar 2012,
Location Los Angeles
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Hey great looking model man, super excited to see it baked down, I'm curious about your material and render setting for your HP renders, any insight would be great. Keep up the good work!
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, spline,
117 Posts,
Join Date Aug 2010,
Location Pittsburgh PA
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Sweet job 
Would also like to get some info about your render setup and materials, fun to see how others do it.
Spotted what might be some pinching, don't know if it's even worth to fix ;)

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, polycounter,
1,098 Posts,
Join Date May 2010,
Location Norway
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I think an even better solution to the pinching on the grips is to simplify those thin gaps out. There wouldn't be a good way to model them in the lowpoly so that it projects well.
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, polycounter,
794 Posts,
Join Date Jan 2005,
Location North Carolina
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You know you're missing the taped grip right?
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, polycounter,
1,275 Posts,
Join Date Dec 2008,
Location Wisconsin, USA
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Phew... I think now we all feel better...
Really nice model. I really like the way you handled the edges. There are lots of really hard to make shapes on the gun, but you pulled it off. As for the pinching there that Stromberg90 pointed out... well I know you know what to do about that so I'm not going to say anything about it.  Hope you'll post some wires soon. Really nice render btw. I'll try it out on my weapon that I'm going to start modeling. Looking forward to seeing the final hp and low poly with normals.
Last edited by SsSandu_C; 05-02-2012 at 11:08 AM..
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, triangle,
349 Posts,
Join Date Jan 2010,
Location Romania
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