Importing Skeletal Meshes using FBX
on 02-13-2012 02:40 PM
I'm trying to import my animated turret into the UDK from 3ds Max. When I import it as a static mesh, aside from some texture issues, its fine. But the guns on the turret are animated, so I have to import it as a skeletal mesh. However, when I do this, Unreal breaks up my mesh, even though I checked "combine meshes".
So the question is how do I get Unreal to keep my mesh together when I import as a Skeletal Mesh? If it's because they are not joined as one object in Max, how do I combine all the objects in Max, but still preserve my animation?
Also, once my mesh is imported into the UDK, how can I tell its animated?
PLEASE AND THANK YOU!