Hello! I created a model and mapped a very simple texture (containing of two colors) to it. Since the model is for The Sims 3, it must have more complex UV mapping (because you can apply patterns ingame). So I took the free standalone lightmapper called Gile[s]
, unwrapped the mesh and created an ambient occlusion map.
My problem is the software outputs a model with the UV map for the diffuse maps (like the input model), a model with the UV map for the lightmap and the lightmap itself. There is no way to apply the simple mapped diffuse texture to the complex, unwrapped lightmap mesh.
And now I'd like to know if you professionals know any way to combine these two textures.
Thank you in advance!