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created Old Vendo 44 coke machine
on 02-09-2012 07:06 PM
Hey Polycount!
I've spent quite a bit of time on the site (it's my homepage  ) and I figured it's about time I posted some work!
I decided to make an old coke vending machine because it's such an icon in American history and it would give me the chance to really push my texture work. Any crits are welcome (and encouraged!) as it's not quite done and I want improve as much as possible.
Thanks!
Latest Update:
Original
No Post Processing

Last edited by Bergerking42; 02-12-2012 at 12:26 PM..
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, null,
15 Posts,
Join Date Apr 2011,
Location Chicago
, null,
15 Posts,
Join Date Apr 2011,
Location Chicago
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Very nice.
Your shadows are purplish. Is this a style thing?
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, polygon,
728 Posts,
Join Date Aug 2011,
Location Seattle
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Thanks, in the first 4 images I might have gotten carried away with Marmoset's post processing. 
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, null,
15 Posts,
Join Date Apr 2011,
Location Chicago
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Not a problem, I've been seeing this around, I was just wondering. At any rate, nice model. I find it hard to make rust over large surfaces seem convincing, but you've done well.
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, polygon,
728 Posts,
Join Date Aug 2011,
Location Seattle
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AHG! Im a coca-cola addict. I must say, love this! Very nice texture work, those old grungy things are always difficult to pull off. I do feel the de-saturation went a little too far (that distinct coca-cola red tint feels off) -or possibly the marmoset effects doing that, but it feels purple or a little salmon tone in there, try for more red and a little more saturation.. Where is ur reference? It looks a little thin/tall.. but I haven't seen a machine that old, so don't listen to me lol.
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, line,
74 Posts,
Join Date Jan 2011,
Location Vancouver
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Yeah, it's looking kinda orange. As far as the size I agree, when I modeled it I was trying to get the proportions right and thought they were good but after seeing it textured, I'm starting to question the size  .
I tweaked the saturation to bring out the reds more, I also scaled up the front logo and tweaked some of the decal sizes to try to make it look a bit wider.
the main concept image:
-Mike
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, null,
15 Posts,
Join Date Apr 2011,
Location Chicago
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Some parts are not worn enough and don't match the rest of it:
Also, some pieces look like plastic but are supposed to be metal.
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, triangle,
381 Posts,
Join Date Nov 2009,
Location Vancouver, BC, Canada
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Yeah, I was trying to figure out how I wanted to do the metal. I'll fix it up when I get home, probably drop it in UDK.
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, null,
15 Posts,
Join Date Apr 2011,
Location Chicago
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Ok, did a pass on the metal and put it in unreal. Thoughts?

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, null,
15 Posts,
Join Date Apr 2011,
Location Chicago
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That texturing is awesome!
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, polygon,
690 Posts,
Join Date Feb 2010,
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Played with a presentation idea:

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, null,
15 Posts,
Join Date Apr 2011,
Location Chicago
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haha, cool. Great job on the textures man. The red also looks much better!!
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, line,
74 Posts,
Join Date Jan 2011,
Location Vancouver
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Great textures! I dunno about the newest presentation though, those purple lights are blinding and taking my attention away from your props.
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
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Thanks! and good point Jessica, I'll admit, it did look better in my head 
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, null,
15 Posts,
Join Date Apr 2011,
Location Chicago
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