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Hi,
Your work looks awesome and I'm still kinda new to 3D. Can i ask, how were the laces made, were they actually made in maya/max and then imported in via a subtool?
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, triangle,
323 Posts,
Join Date Apr 2012,
Location Leeds, United Kingdom
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Hey David Wakelin! thanks for the kind words.  I modelled them in Blender using splines that i converted to a mesh when i was satisfied with the shape, after that i appended them as a new subtool to the tool.
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, spline,
153 Posts,
Join Date Aug 2007,
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some work on the head

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, spline,
153 Posts,
Join Date Aug 2007,
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Great work here!
I have a question about the splash damage art test container. Did you model all that in a modeling program or do parts in a sculpting one? I really want to get into hard surface modelling and im trying to decide if i should do it mostly in maya or use some zbrush. People seem to do both and i guess there is no 'best' way but i was curious 
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, polygon,
508 Posts,
Join Date Feb 2012,
Location Australia
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hey Darkleopard! it was hardsurface all the way with kinda many floaters, i'd say go with the program you feel most comfortable with, i know zbrush has some pretty kickass hardsurface techniques (shadowbox clipping etc) but i personally prefer ye olde sdiv modeling workflow for such symmetrical and mechanical objects, but i bet you could get the same result if not better with zbrush too.
some more progress

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, spline,
153 Posts,
Join Date Aug 2007,
, spline,
153 Posts,
Join Date Aug 2007,
, spline,
153 Posts,
Join Date Aug 2007,
, spline,
153 Posts,
Join Date Aug 2007,
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testrender o a decimated mesh, still have to fix some issues with overlapping geo etc

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, spline,
153 Posts,
Join Date Aug 2007,
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I really like the last guy's face it's a lot more realistic than the usual burly guy model everyone makes. great work.
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, triangle,
277 Posts,
Join Date May 2012,
Location Athens, Greece
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Thanks a lot Aga22! you made my day
guess i'm calling this done for now, i'll get back to this i'm sure but gotta give my eyes some rest on this project, i'll finish it when i have done some other projects for a while...

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, spline,
153 Posts,
Join Date Aug 2007,
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Jordu Schell sculpt study, WIP

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, spline,
153 Posts,
Join Date Aug 2007,
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I love all the Alien Busts! they remind me of Doom or Dead Space. Great stuff!
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, vertex,
33 Posts,
Join Date Mar 2012,
Location Los Angeles, CA
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Thanks Old Style!
Here's a bit updated version, with unintentional angora shirt no less

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, spline,
153 Posts,
Join Date Aug 2007,
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a bit more work

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, spline,
153 Posts,
Join Date Aug 2007,
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Gonna start a horror character, this is gonna be a witch/ghost type of a woman char)  I'm trying to aim for a malnourished kinda look with nasty bony hands, still kinda early blocking. Trying to decide how much muscle i want on it and placement of various things, also what kinda accessories etc.

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, spline,
153 Posts,
Join Date Aug 2007,
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some more work, trying out a kinda hospital gown type of dress

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, spline,
153 Posts,
Join Date Aug 2007,
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starting to have doubts about the hood/ shroud thing, maybe it's just too goofy...

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, spline,
153 Posts,
Join Date Aug 2007,
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Nice, I like the hood design from your last wip shots more than this new one... that's a really cool detail and I like how the end wraps down and around, almost like it's long wet hair draped over her shoulder.
An idea to really push the bony/malnourished look would be to really accentuate her joints more... like thicken up the bones in her elbows, wrists, and knees. Just think that would be a cool silhouette with twig like limbs punctuated by chunky bony bits. Maybe carry that theme over into the hospital gown too by making it look way too big for her. The torso bit reads well for that but the the sleeves you could really have hanging off of her.
Does it have those ties in the back so that her backside is hanging out bare?
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, line,
86 Posts,
Join Date Aug 2009,
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Hey S33th, thanks for the feedback! i'll prob revert back to the previous version then, thanks for a second opinion  Good call on the bony joints, i'll definately work on those too. The dress is closed right now (the ref was a closed model.)I'll prob try the open one too.
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, spline,
153 Posts,
Join Date Aug 2007,
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First thing I think of is the Twilight Zone Episode "Eye of the Beholder"

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, spline,
237 Posts,
Join Date Jan 2012,
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Orangeknight : Looks kinda creepy, haven't seen the episode though
some more work, playing around with the idea of a subtle skull poking through the hood, also started to implement the changes to the body to be more bonier. Gonna have to nail the head first.

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, spline,
153 Posts,
Join Date Aug 2007,
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Awesome stuff, I like that you relaxed the soldier's hands in the last couple of shots, adds a lot to the gesture. The pieces on his armor and details are pretty clean, did you use Dynamesh for creating them?
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, polycounter,
1,088 Posts,
Join Date Jul 2010,
Location London, UK
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Thanks Torch! yeah, i used dynamesh for some of the parts, mostly just sketched them on quite sloppily and then just retopoed them and added creasing to tighten the edges. Then some hpolish and trim dynamic
Quick update for the ghosty girl

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, spline,
153 Posts,
Join Date Aug 2007,
|
some more work, kinda liking this version of the hood a bit better, needs tons of refinement though also texturing this fella will play a big role too

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, spline,
153 Posts,
Join Date Aug 2007,
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