created Casino Assetson 02-04-2012 11:32 AM
Starting a new project to add to my portfolio, i am working on a casino scene. i Have created a simple block out and i am now starting to create the assets. So iv been working today on a high poly slot machine and looking for crit's and comments before i move onto the low and bake everything. So this is the main reference iv been working from:
Finished the low poly and baked out the Normal and Ambient maps. Low poly comes in at 807 tri's not sure if i should reduce the count a bit or if this is alright for this sort of asset. Next i need to move onto the textures.
Done some work on the the texture for the slot machine still a lot of work to do but thought id put a shot up as im not going to be able to work on it for a day or 2. the metal is a place holder as will be creating a reflective metal material in UDK later on.
Had some time to work on the texture, got the main parts of the diffuse done and started adding the chrome materials and playing about with some emissive effects. The wall and floor materials are from udk just needed a room to play about in. Have made a quick video to show hows it looking so far
Havnt updated this project in a few days sorry, so i have been working on the slot machine textures think there pretty much finial now will post UDK shots soon. I have been working on a Poker and a Black Jack table think im pretty much there with both now unless anyone has any crits. Transparency seems to have not saved on the deck holders but will sort that inside of UDK.
@Ack Master, Sorry for bringing up some painful memories
@Ayoub44, Will look into this but this piece is mainly for environment portfolio, plus wouldnt have a clue about setting that up in kismet
Had some time to work on this project some more sorry about not updating more often. Been working on more tables got a Roulette table and a Craps table. Taken me a bit longer than normal as im doing all the textures inside of photoshop instead of photo sourcing as i feel it will help improve my photoshop skills. Anyway really keen on getting peoples opinions and crits!
Went back and have managed to add more detail to the tables without to much distortion to the maps. Will get some shows once there in UDK which should be soon hopefully. Been working on another slot machine for the scene today always open to crits so let me know what you guys think. Only diffuse applied at the moment will work on the specular and emissive tomorrow
Tri count is 893:
Been working on some signs for slot machine section. Total Tri count for the lot is 2260. Just a quick simple shot from marmoset will update with UDK shots once i start importing things. Let me know what you think.
Sorry I have not updated this page in a few days have been busy importing everything into UDK and creating materials. Started to place the assets into a simple scene to see how everything works together and if the modular pieces work. So this is where the scene is at currently:
The layout is very basic for now and is very small this will all be changing soon just needed to get everything together in one place for now. So let me know what you think.
Cheers for checking out my stuff, Yeah lighting is something i want to spend a lot of time on this project im going to have to get it just right. At the moment the room is just sort of slapped together and there isnt any real focus i am going to be working on getting the room all put together properly the next few days.
Been working on the scale of the scene as pointed out it was very cramped so i re scaled the walls and added some trim between the wall and ceiling. After doing this i realised the old ceiling tiles didnt fit so have changed those as well now. Have a very quick basic light set up over the tables. Getting some seams from the light maps that need fixing but am away for the weekend so this will all have to wait.