Old (#1)
Lighting is ignoring the top polys and not casting shadow properly. Anyone got a clue what might be causing that shadow to display so wierd ? Is it the mesh or shadow settings ? Tried few things and checked the mesh couple of times for errors but still can't find a solution for that. Verts are welded and poly's aren't flipped.




Last edited by Bart; 02-02-2012 at 06:06 PM..
Junior Artist - Crytek UK

www.bart-j.com