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chrisradsby's Avatar
Old (#51)
Yeah the bricks are too large, just thinking about dragging a wagon and horses over that makes me feel sorry for them ^^ I really like the clothes hanging from the lines and stuff, nice touch.

I still think you should add street lamps or torches though ;) People need to see at night =P
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c0ldhands's Avatar
Old (#52)
Looks good dude, just needs more props all arround, the streets look kinda empty. I also miss some green, like plants or trees. I also like those carnival hanging ropes to the upper left, could use more of them :P Always nice to see what your cooking up Wiktor
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Stertman's Avatar
Old (#53)
Awesome stuff man!
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nordahl154's Avatar
Old (#54)
Quote:
Originally Posted by Zipfinator View Post
Looking pretty pro-boss. The new pavement sizes definitely help with the scale. The town itself reminds me a lot of the towns in Tibia if they were in 3D.
Wow I never thought of that. Also, I miss the golden days of Tibia
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warby's Avatar
Old (#55)
i just wanted to chime in here and tell you that the way you lay-outed your textures into that atlas map and how you reuse em and how that re-usability increases batch-ability .... THAT IS exactly how every environment should be build

everyone take not THIS IS HOW ITS DONE !

*Standing ovation*
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IxenonI's Avatar
Old (#56)
Great work Viktor!
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Samfisher84's Avatar
Old (#57)
Very inspiring work!
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Disting's Avatar
Old (#58)
Thank you all so much for the kind words! I really appreciate it!

I've been tweaking the scene a little bit, but I've been sick with the stomach flu, so I haven't been able to do much, but I feel that I'm happy with it, especially since I first planned to only do the first street.

So I think I'm calling this one done. I'll see if I can get a flythrough up within the upcoming days.





Some various props.
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[HP]'s Avatar
Old (#59)
Fantastic work Wiktor!
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Hayden Zammit's Avatar
Old (#60)
Looks amazing. Can I ask how you went about the buildings? Did you just import the building in as one model and assign different materials to each section?
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dissonance's Avatar
Old (#61)
looks awesome! i wanna go for a stroll...
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Tokoya's Avatar
Old (#62)
Hope you get better soon, the flu is nasty stuff! Scene is continuing to look more and more amazing
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Disting's Avatar
Old (#63)
Thanks guys!

@Hayden Zammit: I just imported each building as a separate model and assigned the material. The material had all the different textures on one sheet, so no need to use multiple materials. You can see a WIP texture sheet on the previous page in this thread.
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Minos's Avatar
Old (#64)
Dude that looks fantastic! Everything about this environment is awesome:
- The textures read really well
- The composition is fantastic
- Love the sense of depth
- The lighting is very interesting
- Great use of modularity

Great job!
Thiago Klafke / Environment Artist
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Jeff Parrott's Avatar
Old (#65)
Loving this still man. Aside from the low res lightmap on the rightmost building it's looking great everywhere.
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Serith's Avatar
Old (#66)
Fantastic work! my only note is the stair rails look a little squished on the down angle in the screen. May just be the field of view though.
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Alcatraz's Avatar
Old (#67)
Very impressive, fantastic work man!
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Disting's Avatar
Old (#68)
Thanks for the kind words guys! I really appreciate it!

@jeffro: You mean on the alley shot? Then yeah, I had some problems with lightmaps not displaying at full resolution sometimes. I will look into that. Thanks!

@Serith: You might be right, I'll check it out!
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fearian's Avatar
Old (#69)
man, I wouldn't mind seeing this in the banner every week ;)

Nice work Wiktor!
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yubbie's Avatar
Old (#70)
Looks fantastic. Just needs some trees, a little muck and maybe an open drain running down the middle of the street
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