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created Unity 3D - So who all here is using it and for what
on 02-02-2012 12:22 PM
I know I've spotted that several of us on these forums are using Unity on a pretty regular basis for side projects, work and other things. I just was wondering who all in total is using it currently to make games either at work or for fun as side projects. I myself have been using it since last year and am using it for side projects making games on the iOS platform mainly targeting iPad / iPad2. I've been mainly learning and using C# for all scripting/code work, art via 3DS Max and Photoshop. It would be nice to know who all else is doing projects using it and get a better idea of how big that sub community is within Polycount.
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, polygon,
538 Posts,
Join Date Nov 2004,
Location Austin, TX [USA]
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At work, it's our engine of choice for a number of projects for browser, mobile, and standalone games. I really enjoy it and because of that I do play around with it for side projects in my own time. However, I do still prefer UDK when it comes to art stuff.
Edit: Though Unity is no slouch on the art side. I do love using Strumpy Shader Editor and beast lightmapping.
Last edited by Axios; 02-02-2012 at 12:45 PM..
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, triangle,
285 Posts,
Join Date Aug 2009,
Location Kirkland, WA
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I'm actually creating a game in it. I learned some C++ here and there but now I'm using C# with Unity. I love how friendly Unity is. I tried to start programming simple games in UDK... no luck. Its too big to wrap my head around it. With prefabs and really friendly coding I can do much more with less problems in Unity. I'm no programmer. I just started doing it because its really easy in Unity.
I'm creating this little game with a space ship seen from top view. Like Ikaruga. For Now I have flying, shooting bullets/rockets, flying asteroids , scrolling background and collisions coded. Its super fun to learn programming with Unity. Documentation is great too.
Didn't use Unity for strictly art purposes.
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, polygon,
576 Posts,
Join Date Mar 2011,
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I looked at it when I was looking for a decent engine with stencil buffer access, but it doesn't have it. The cost of commercially licensing it put me off, so I've stuck with UDK for the time being (which also doesn't have stencil buffer access).
+++MESSAGE ENDS+++
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, dedicated polycounter,
1,562 Posts,
Join Date Nov 2005,
Location Newcastle, UK
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Soon I'm starting a prototype of immersive forklift simulator. I hope for the best, Unity didn't disappoint me so far, I love writing in c# 
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, triangle,
447 Posts,
Join Date Dec 2010,
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Playing around with making an isometricish action shooter in my spare time. Java and groping in the dark.
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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I'm taking my capstone classes for my game dev degree right now, and both of them are Unity classes. I really like Unity thus far, a lot better than I liked the UDK. I can't wait until I graduate this spring so I can spend the summer working on personal projects.
"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
Portfolio
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, polygon,
659 Posts,
Join Date Feb 2009,
Location Michigan
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I was introduced to it back in 2009 for a freelance gig. Ended up jumping ship from console games to browser games after I was offered a job doing browser games. And like everyone else, I'm making my own games at home with it.
Last edited by skylebones; 02-02-2012 at 01:46 PM..
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, polycounter,
782 Posts,
Join Date Aug 2009,
Location Atlanta, Georgia
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Im currently a partner and artist in a Unity IOS app
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, card carrying polycounter,
2,172 Posts,
Join Date Mar 2010,
Location Were I can art
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With the company i'm at now we use it for medical training and visualization, at home i use it for prototyping quick game ideas and features. It's got its limitations, but still my engine of choice
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, polycounter,
1,191 Posts,
Join Date Nov 2004,
Location Toronto, Ontario
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I've been using it about a year now. Messing with lots of stuff, currently working on a mobile point-and-click adventure.
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, dedicated polycounter,
1,406 Posts,
Join Date Mar 2007,
Location Leeds (UK)
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Yup, learned about it and used it at my last job...at a military training/simulation company. Mainly because it is hella cheap to use commercially, and we did browser based projects/iPad projects most of the time.
I still mess with it for fun sometimes...just because throwing somebody a web build of an environment or something is such an awesome feature.
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, dedicated polycounter,
1,412 Posts,
Join Date Feb 2010,
Location Champaign, IL USA
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i am using Unity for my weekend side project on iOS. Excellent tool to get more into the coding side.
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, spline,
148 Posts,
Join Date Jan 2006,
Location Copenhagen - Malmoe
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I use it for my one-man indie... Team. Currently working on a game similar to Zelda/Okami, the thread of which you may have seen resurface recently.
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, dedicated polycounter,
1,483 Posts,
Join Date Oct 2006,
Location 'MERKA
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The programmer I'm working with is using Unity as his engine. It's just him (what makes it work) and me (what makes it pretty).
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, triangle,
347 Posts,
Join Date Sep 2011,
Location Iowa
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Currently working on a 2d platformer thingy.
(placeholder music and most other things as well :P )
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, spline,
132 Posts,
Join Date Dec 2004,
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I sell assets on the Unity asset store. http://www.youtube.com/user/ryanjamesblanchard
I'm taking baby steps towards making small games using Unity. Goal for this year is ten packs in the asset store and one game prototyped.
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, spline,
119 Posts,
Join Date Mar 2009,
Location Vancouver
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both work and for my side project both can be seen here
www.moonspiderstudio.com
www.beachfrontgames.com
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, card carrying polycounter,
2,391 Posts,
Join Date May 2006,
Location In the Year 20XX
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my work uses unity pretty much all the time now, its pretty cool if a little bit messy sometimes. C# is the weapon of choice and we cant do anything too crazy because of the fact we make mobile games, but it seems good. Heres a game we made in it, I did most of the in game artwork, not responsible for the cheesy video or music haha.
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, veteran polycounter,
3,903 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Quote:
Originally Posted by RyanB
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Does it actually get good money? (the store)?
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, card carrying polycounter,
2,172 Posts,
Join Date Mar 2010,
Location Were I can art
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Made a racing game for end-of-uni project as part of small team. In the next few weeks we might be having a competition.
download at slipstreamgame.com
Last edited by Brendan; 02-02-2012 at 08:19 PM..
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, triangle,
353 Posts,
Join Date Dec 2010,
Location Brisbane
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Started hunkering down and building my own game for unity in my spare time. Can't choose between art and game design so figure i'd do both. Picking up C# as i go.
Thread is here:
http://www.polycount.com/forum/showthread.php?t=93853
Who knows where it'll go, in the meantime just trying to develope decent programming skills and in the long run deliver professional quality art assets to boot.
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, card carrying polycounter,
2,473 Posts,
Join Date Nov 2008,
Location San Diego, CA
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I was introduced to Unity last year. Didn't delve too much into until this past month. Our latest game did not use any lights (all painted) ;). For our upcoming update, we're playing around with Beast and light mapping. I've been testing on 2 levels the last 2 wks. I'm getting some pretty nice results especially through GI.
I'll be using Unity for my latest personal project as well.
http://www.youtube.com/XoobisGames
http://www.zombiewonderland.com/
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, vertex,
46 Posts,
Join Date Apr 2009,
Location Los Angeles
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been using it at work and for several side projects - im also looking at the code side of things and now im building a small casual game called "Greedy Cookie" with unity (i might roll out for flash and mobile). i moved from c# to boo, as i prefer the python like syntax much more (i learned a bit of python a few months back so im more familiar with it) - downside is there isnt much public available code. but most of the time its a nobrainer to convert code to boo. other than that it works great.
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, triangle,
324 Posts,
Join Date May 2008,
Location berlin
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Quote:
Originally Posted by frell
Does it actually get good money? (the store)?
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I am very happy with the amount I've made (so far) but that might be different for someone else. I think you can definitely use it for a nice side income. No complaints from me and Unity is very easy to deal with.
I think the best test is to make something of good quality and put it on the store.
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, spline,
119 Posts,
Join Date Mar 2009,
Location Vancouver
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