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TelekineticFrog's Avatar
Old (#1)
I know I've spotted that several of us on these forums are using Unity on a pretty regular basis for side projects, work and other things. I just was wondering who all in total is using it currently to make games either at work or for fun as side projects. I myself have been using it since last year and am using it for side projects making games on the iOS platform mainly targeting iPad / iPad2. I've been mainly learning and using C# for all scripting/code work, art via 3DS Max and Photoshop. It would be nice to know who all else is doing projects using it and get a better idea of how big that sub community is within Polycount.
TelekineticFrog
Senior Artist - Kings Isle Entertainment Austin, TX
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Axios's Avatar
Old (#2)
At work, it's our engine of choice for a number of projects for browser, mobile, and standalone games. I really enjoy it and because of that I do play around with it for side projects in my own time. However, I do still prefer UDK when it comes to art stuff.

Edit: Though Unity is no slouch on the art side. I do love using Strumpy Shader Editor and beast lightmapping.

Last edited by Axios; 02-02-2012 at 12:45 PM..
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MrOneTwo's Avatar
Old (#3)
I'm actually creating a game in it. I learned some C++ here and there but now I'm using C# with Unity. I love how friendly Unity is. I tried to start programming simple games in UDK... no luck. Its too big to wrap my head around it. With prefabs and really friendly coding I can do much more with less problems in Unity. I'm no programmer. I just started doing it because its really easy in Unity.

I'm creating this little game with a space ship seen from top view. Like Ikaruga. For Now I have flying, shooting bullets/rockets, flying asteroids , scrolling background and collisions coded. Its super fun to learn programming with Unity. Documentation is great too.

Didn't use Unity for strictly art purposes.
Offline , polygon, 576 Posts, Join Date Mar 2011,  
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ambershee's Avatar
Old (#4)
I looked at it when I was looking for a decent engine with stencil buffer access, but it doesn't have it. The cost of commercially licensing it put me off, so I've stuck with UDK for the time being (which also doesn't have stencil buffer access).
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uncle's Avatar
Old (#5)
Soon I'm starting a prototype of immersive forklift simulator. I hope for the best, Unity didn't disappoint me so far, I love writing in c#
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Joseph Silverman's Avatar
Old (#6)
Playing around with making an isometricish action shooter in my spare time. Java and groping in the dark.
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Stradigos's Avatar
Old (#7)
I'm taking my capstone classes for my game dev degree right now, and both of them are Unity classes. I really like Unity thus far, a lot better than I liked the UDK. I can't wait until I graduate this spring so I can spend the summer working on personal projects.
"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton

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skylebones's Avatar
Old (#8)
I was introduced to it back in 2009 for a freelance gig. Ended up jumping ship from console games to browser games after I was offered a job doing browser games. And like everyone else, I'm making my own games at home with it.

Last edited by skylebones; 02-02-2012 at 01:46 PM..
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frell's Avatar
Old (#9)
Im currently a partner and artist in a Unity IOS app
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MikeF's Avatar
Old (#10)
With the company i'm at now we use it for medical training and visualization, at home i use it for prototyping quick game ideas and features. It's got its limitations, but still my engine of choice
Portfolio -- www.mikefortais.net --
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Farfarer's Avatar
Old (#11)
I've been using it about a year now. Messing with lots of stuff, currently working on a mobile point-and-click adventure.
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gsokol's Avatar
Old (#12)
Yup, learned about it and used it at my last job...at a military training/simulation company. Mainly because it is hella cheap to use commercially, and we did browser based projects/iPad projects most of the time.

I still mess with it for fun sometimes...just because throwing somebody a web build of an environment or something is such an awesome feature.
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Guriamo's Avatar
Old (#13)
i am using Unity for my weekend side project on iOS. Excellent tool to get more into the coding side.
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Marshal Banana's Avatar
Old (#14)
I use it for my one-man indie... Team. Currently working on a game similar to Zelda/Okami, the thread of which you may have seen resurface recently.
Game Project: Key of Ethios
Hardest work: Elven Swordfighter
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Tigerfeet's Avatar
Old (#15)
The programmer I'm working with is using Unity as his engine. It's just him (what makes it work) and me (what makes it pretty).
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Nostradamus's Avatar
Old (#16)
Currently working on a 2d platformer thingy.
(placeholder music and most other things as well :P )
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RyanB's Avatar
Old (#17)
I sell assets on the Unity asset store. http://www.youtube.com/user/ryanjamesblanchard

I'm taking baby steps towards making small games using Unity. Goal for this year is ten packs in the asset store and one game prototyped.
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seforin's Avatar
Old (#18)
both work and for my side project both can be seen here


www.moonspiderstudio.com
www.beachfrontgames.com
*Flips Table*

(╯°□°)╯︵ ┻━┻

=Tech Artist At Moon Spider Studio=

www.moonspiderstudio.com


~Personal Site~
www.seforin.com
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Ged's Avatar
Old (#19)
my work uses unity pretty much all the time now, its pretty cool if a little bit messy sometimes. C# is the weapon of choice and we cant do anything too crazy because of the fact we make mobile games, but it seems good. Heres a game we made in it, I did most of the in game artwork, not responsible for the cheesy video or music haha.

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frell's Avatar
Old (#20)
Quote:
Originally Posted by RyanB View Post
I sell assets on the Unity asset store. http://www.youtube.com/user/ryanjamesblanchard

I'm taking baby steps towards making small games using Unity. Goal for this year is ten packs in the asset store and one game prototyped.
Does it actually get good money? (the store)?
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Brendan's Avatar
Old (#21)


Made a racing game for end-of-uni project as part of small team. In the next few weeks we might be having a competition.

download at slipstreamgame.com

Last edited by Brendan; 02-02-2012 at 08:19 PM..
Offline , triangle, 353 Posts, Join Date Dec 2010, Location Brisbane  
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crazyfingers's Avatar
Old (#22)
Started hunkering down and building my own game for unity in my spare time. Can't choose between art and game design so figure i'd do both. Picking up C# as i go.

Thread is here:
http://www.polycount.com/forum/showthread.php?t=93853

Who knows where it'll go, in the meantime just trying to develope decent programming skills and in the long run deliver professional quality art assets to boot.
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stuART_3dee's Avatar
Old (#23)
I was introduced to Unity last year. Didn't delve too much into until this past month. Our latest game did not use any lights (all painted) ;). For our upcoming update, we're playing around with Beast and light mapping. I've been testing on 2 levels the last 2 wks. I'm getting some pretty nice results especially through GI.

I'll be using Unity for my latest personal project as well.

http://www.youtube.com/XoobisGames
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kio's Avatar
Old (#24)
been using it at work and for several side projects - im also looking at the code side of things and now im building a small casual game called "Greedy Cookie" with unity (i might roll out for flash and mobile). i moved from c# to boo, as i prefer the python like syntax much more (i learned a bit of python a few months back so im more familiar with it) - downside is there isnt much public available code. but most of the time its a nobrainer to convert code to boo. other than that it works great.
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RyanB's Avatar
Old (#25)
Quote:
Originally Posted by frell View Post
Does it actually get good money? (the store)?
I am very happy with the amount I've made (so far) but that might be different for someone else. I think you can definitely use it for a nice side income. No complaints from me and Unity is very easy to deal with.

I think the best test is to make something of good quality and put it on the store.
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