Author : disting


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Joseph Silverman's Avatar
Old (#176)
Nice! Burst rifle looks great, but some of those gouges in the metal look pretty implausible -- what could have softly sliced into it like that? Even wood is too hard to make chunky, soft cuts into that deep.

Bolt pistol looks rad too, but the barrel needs thickened up! The actual inside of the tube should be exactly the same size as the cartridges for the gun to function.

Odium, that environment looks great, but the post process color as you've been using it really isn't doing it a lot of favors. I would tone it wayyyy down, or jump right into cool colors and tinge it sky blue. But that's a matter of taste! To me, clean, clear, vivid outdoor lighting with grunge and slime everywhere is a very realistic, very believable environment -- like you walked outside on a sunny day after everything had gone to hell.
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Stromberg90's Avatar
Old (#177)
Joseph: Thanks for the kind words I get what you say about the cuts, I will keep them like that until the low is done and baked, if it still looks weird I will sharpen them up
Andreas Strømberg
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Joopson's Avatar
Old (#178)
Hey guys, not sure if you need any help, or if I'd even be what you'd need, but I'd love to help with some props, or foliage, or anything, really. Anything you need.
PM me if it interests you at all. I love what you're doing with it all.
Andrew Leslie - Environment and Prop Artist
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pior's Avatar
Old (#179)
Sharp cast shadows like these make me all happy
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odium's Avatar
Old (#180)
Joopson, I know we defo need help with trees and foliage in general, rocks, you know misc stuff that we can scatter around the levels?
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Joopson's Avatar
Old (#181)
Like I said, I'd love to help. If you want to throw me some pictures or something that shows what you'd want, I'd be happy to give it a try.
Andrew Leslie - Environment and Prop Artist
My Portfolio
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Looking for freelance work.
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odium's Avatar
Old (#182)
Jooson, I uploaded the current models that need remaking, as well as a few samples of current foliage models:

Remake:
http://www.team-blur-games.com/odium/foliage_remake.zip

Current:
http://www.team-blur-games.com/odium...ge_example.zip

I guess one of the main things ATM I was in need of doing was that tree in the above shots of the map, it needs to be more special, much more stylish than a boring tree.
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JKMakowka's Avatar
Old (#183)
Probably has been mentioned... but I think the map has featureritis, or detail overload. Cut down on a few props or make the spaces bigger.

Otherwise pretty nice work.

Last edited by JKMakowka; 05-30-2012 at 12:09 PM..
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scotthomer's Avatar
Old (#184)
The post processing is ruining the palette for me, its going down the "Rusty toilet" route with nothing to balance it out and the overall composition is lacking in areas. That being said, the assets are looking great. Cant wait to give it a play!

Might be worth placing some cameras in specific locations in the map and then trying to form pleasing compositions that highlight routes and letting the rest of the map fall into place around that.
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odium's Avatar
Old (#185)
Ladies, pleeeeease, details like that are post stuff, we can change any time, lets not get our knickers in a twist on them

Also, the level editor will be releasing this week, woop!
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Orangeknight's Avatar
Old (#186)
A flythrough would be awesome! I really want to see some of this stuff in motion.
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odium's Avatar
Old (#187)
In time dear boy, in time... Its hard working making a game from scratch with a couple of lads, including a totally new tool set for modders :p
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odium's Avatar
Old (#188)
Couple of small updates. The light in the first pic on the ceiling swings slowly in the wind, makes some nice shadows.





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WarrenM's Avatar
Old (#189)
Dat green light.

The environments look neat, I'd love to see what happens in them though. I know there are guns and stuff, from what I've seen in other shots. Trailer, trailer, trailer!
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odium's Avatar
Old (#190)
OverDose - Map Teaser Thingy

No particle effects, very early days, but I'm only one man... View in HD at:

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WarrenM's Avatar
Old (#191)
Looks cool! Some quick notes:

1) Dat fire flicker. I thought something was wrong with the video at first.

2) Is the volumetric light effect swinging opposite to the light fixture itself? I couldn't tell if it was an optical illusion or not.
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konstruct's Avatar
Old (#192)
pretty cool-

Only thing for me though: Isn't the point of the video to show a walk around/fly through of the environments right? This seems more like a compilation of screenshots that highlight: moving fire- swinging lights- volumetric shadows.

Also, you said there are no FX, but fire constitues as an effect right? What sort of FX are you referring to?
molotov-

Konstruct|3D

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odium's Avatar
Old (#193)
Its just a teaser really, and no, effects means no particle effects at all.

The fire flickers been toned waaaaaay down btw.
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odium's Avatar
Old (#194)
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odium's Avatar
Old (#195)
Still messing with the post processing, trying to get the colour back in there while keeping the post apoc feel. Also ignore the terrain, temp stuffs innit:



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Stromberg90's Avatar
Old (#196)
Been working on the soon finished lowpoly lately, sorry for the lack of updates hope I can provide some more updates in the future
Just above 10k tri's.
Andreas Strømberg
Portfolio - www.strombergart.com
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Snader's Avatar
Old (#197)
That screw doesn't look good, even if it's intentionally battered. Just keep it round.
Geospheres rule, regular spheres drool!
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Bek's Avatar
Old (#198)
Holy crap, I remember reading about this project years ago - I think I even emailed about helping out but never commited since I had only messed around with a editors for q3 and other basic stuff. In retrospect I could've spent a lot more time since then learning... :P

I doubt at my current skill level I can contribute anything meaningful, I will have a look through the team blur forums though.
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odium's Avatar
Old (#199)
Hmm, looking at the low, theres a lot of room for cutting polygons that can be added into defining more shapes where needed. I'll do a quick paint over in a bit, just trying to get the other halves laptop sorted :p
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Stromberg90's Avatar
Old (#200)
Snader: Your right, changed it to a "regular" screw
Odium: Sure thing Just wanted to show how it's going before going to the gym.
Andreas Strømberg
Portfolio - www.strombergart.com
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