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Nice! Burst rifle looks great, but some of those gouges in the metal look pretty implausible -- what could have softly sliced into it like that? Even wood is too hard to make chunky, soft cuts into that deep.
Bolt pistol looks rad too, but the barrel needs thickened up! The actual inside of the tube should be exactly the same size as the cartridges for the gun to function.
Odium, that environment looks great, but the post process color as you've been using it really isn't doing it a lot of favors. I would tone it wayyyy down, or jump right into cool colors and tinge it sky blue. But that's a matter of taste! To me, clean, clear, vivid outdoor lighting with grunge and slime everywhere is a very realistic, very believable environment -- like you walked outside on a sunny day after everything had gone to hell.
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, veteran polycounter,
4,171 Posts,
Join Date Mar 2006,
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Joseph: Thanks for the kind words  I get what you say about the cuts, I will keep them like that until the low is done and baked, if it still looks weird I will sharpen them up 
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, polycounter,
1,095 Posts,
Join Date May 2010,
Location Norway
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Hey guys, not sure if you need any help, or if I'd even be what you'd need, but I'd love to help with some props, or foliage, or anything, really. Anything you need.
PM me if it interests you at all. I love what you're doing with it all.
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, polycounter,
1,096 Posts,
Join Date Dec 2006,
Location Los Angeles
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Sharp cast shadows like these make me all happy 
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, veteran polycounter,
4,936 Posts,
Join Date Oct 2004,
Location Irvine CA
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Joopson, I know we defo need help with trees and foliage in general, rocks, you know misc stuff that we can scatter around the levels?
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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Like I said, I'd love to help. If you want to throw me some pictures or something that shows what you'd want, I'd be happy to give it a try.
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, polycounter,
1,096 Posts,
Join Date Dec 2006,
Location Los Angeles
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Jooson, I uploaded the current models that need remaking, as well as a few samples of current foliage models:
Remake:
http://www.team-blur-games.com/odium/foliage_remake.zip
Current:
http://www.team-blur-games.com/odium...ge_example.zip
I guess one of the main things ATM I was in need of doing was that tree in the above shots of the map, it needs to be more special, much more stylish than a boring tree.
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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Probably has been mentioned... but I think the map has featureritis, or detail overload. Cut down on a few props or make the spaces bigger.
Otherwise pretty nice work.
Last edited by JKMakowka; 05-30-2012 at 12:09 PM..
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, dedicated polycounter,
1,834 Posts,
Join Date Oct 2004,
Location Germany
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The post processing is ruining the palette for me, its going down the "Rusty toilet" route with nothing to balance it out and the overall composition is lacking in areas. That being said, the assets are looking great. Cant wait to give it a play!
Might be worth placing some cameras in specific locations in the map and then trying to form pleasing compositions that highlight routes and letting the rest of the map fall into place around that.
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, triangle,
429 Posts,
Join Date Oct 2010,
Location Nottingham, UK
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Ladies, pleeeeease, details like that are post stuff, we can change any time, lets not get our knickers in a twist on them
Also, the level editor will be releasing this week, woop!
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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A flythrough would be awesome! I really want to see some of this stuff in motion.
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, spline,
235 Posts,
Join Date Jan 2012,
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In time dear boy, in time... Its hard working making a game from scratch with a couple of lads, including a totally new tool set for modders :p
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
Dat green light.
The environments look neat, I'd love to see what happens in them though. I know there are guns and stuff, from what I've seen in other shots. Trailer, trailer, trailer!
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, polycounter,
1,208 Posts,
Join Date Aug 2010,
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OverDose - Map Teaser Thingy
No particle effects, very early days, but I'm only one man... View in HD at:
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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Looks cool! Some quick notes:
1) Dat fire flicker. I thought something was wrong with the video at first.
2) Is the volumetric light effect swinging opposite to the light fixture itself? I couldn't tell if it was an optical illusion or not.
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, polycounter,
1,208 Posts,
Join Date Aug 2010,
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pretty cool-
Only thing for me though: Isn't the point of the video to show a walk around/fly through of the environments right? This seems more like a compilation of screenshots that highlight: moving fire- swinging lights- volumetric shadows.
Also, you said there are no FX, but fire constitues as an effect right? What sort of FX are you referring to?
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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Its just a teaser really, and no, effects means no particle effects at all.
The fire flickers been toned waaaaaay down btw.
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
|
Been working on the soon finished lowpoly lately, sorry for the lack of updates hope I can provide some more updates in the future 
Just above 10k tri's.

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, polycounter,
1,095 Posts,
Join Date May 2010,
Location Norway
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That screw doesn't look good, even if it's intentionally battered. Just keep it round.
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,247 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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Holy crap, I remember reading about this project years ago - I think I even emailed about helping out but never commited since I had only messed around with a editors for q3 and other basic stuff. In retrospect I could've spent a lot more time since then learning... :P
I doubt at my current skill level I can contribute anything meaningful, I will have a look through the team blur forums though.
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, triangle,
498 Posts,
Join Date Jun 2012,
Location Australia
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Hmm, looking at the low, theres a lot of room for cutting polygons that can be added into defining more shapes where needed. I'll do a quick paint over in a bit, just trying to get the other halves laptop sorted :p
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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Snader: Your right, changed it to a "regular" screw 
Odium: Sure thing  Just wanted to show how it's going before going to the gym.
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, polycounter,
1,095 Posts,
Join Date May 2010,
Location Norway
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