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odium's Avatar
Old (#151)
Cheers Stefan
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odium's Avatar
Old (#152)
WIP Media





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Computron's Avatar
Old (#153)
Its soo contrasted, its hard to see. Since its based on quake 2, are you baking your lighting?
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MikeF's Avatar
Old (#154)
levels are looking gorgeous, but whats the deal with the foliage, especially the leaves on the branches i'm noticing some strange pixelation/filtering
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almighty_gir's Avatar
Old (#155)
loving that placeholder terrain man!

nah, but serious comment here, the yellow is starting to kill me. i'm pretty bored of yellow/brown games now
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sltrOlsson's Avatar
Old (#156)
I'm actually quite tiered of the contrasty yellow look to, no offence. But it feels that alot of your work is pretty much disappearing in these colors. Though i know that you said that that was something you didn't want to change, evvur, you should reconsider ;)
Valdemar Nyhlén - Environment artist at Avalanche STHLM
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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odium's Avatar
Old (#157)
I actually made a decision a while back for at least my levels that the indoors will be much more subtle in colour correction, while the outdoors will be quite overblown. I'm trying to really get this feeling of a messed up world going, where the outsides are full of radioactive style, ruined worlds. As I said, indoors will be much more subtle.

HOWEVER.

I'm always open to feedback, and if anybody is up to some paintovers as such I'm sure I can wip up some WIP examples and get more feedback with regards to colour
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sltrOlsson's Avatar
Old (#158)
Post a more natural pic so that we can paint it?
Valdemar Nyhlén - Environment artist at Avalanche STHLM
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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odium's Avatar
Old (#159)
Two ticks...
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odium's Avatar
Old (#160)
Ok, disabled all post processing to get some default shots up.







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almighty_gir's Avatar
Old (#161)
man, you have no idea how much more impressive it looks now. SO vibrant.
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Stromberg90's Avatar
Old (#162)
mm, I also like to see all the colors that was not there before
Andreas Strømberg
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passerby's Avatar
Old (#163)
looks better without the colour correction from the post process, so if you use it go more subtle with it
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Snefer's Avatar
Old (#164)
Yeah, definately tone down the postprocessing, its waaay too much.
Tor Frick - Senior Artist @ Machinegames
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odium's Avatar
Old (#165)
Yeah I know, post process does remove a lot of the detail at times, but still waiting on those paint overs :p

But for now, a new map model:

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sltrOlsson's Avatar
Old (#166)
Haha I feel like I tricked you into posting these :P I can't say that I'm super with the colors but I'll give it a shot later!
Valdemar Nyhlén - Environment artist at Avalanche STHLM
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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Stromberg90's Avatar
Old (#167)
Hey guys, I think I will call this my final highpoly
Andreas Strømberg
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dpaynter26's Avatar
Old (#168)
this whole thread is always so inspiring to look at, i love the "welded" look on the iron sight piece, very cool
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Computron's Avatar
Old (#169)
I thought it was all dark because its based on Idtech 2. Now it looks pretty good! Needs some work though.
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michaelmilette's Avatar
Old (#170)
you have created an awesome atmosphere with this piece I really dig it! Some really excellent texture work going on here.

cheers
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odium's Avatar
Old (#171)
Those pics I posted above are with all post processing disabled, because people were having a hard time with the post processed shots and wanted some to paint over or what have you.

Lighting, post processing, foliag etc, its all heavily WIP anyway and will change as/when it needs to. ATM, I'm much more worried about layouts etc.
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vvheris's Avatar
Old (#172)
I wonder how fast is it going? Is the release soon? I want to play it.
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odium's Avatar
Old (#173)
If we get another coder on board, and somebody to animate for us, sooner than a lot of people think.

I tried to mess with the lighting. I didn't want to ditch the post process totally, BUT, I did tone it down a lot, and a lot more of the features pop through:

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cptSwing's Avatar
Old (#174)
maybe tone it down yet another teeny-tiny bit? looks gorgeous already
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odium's Avatar
Old (#175)
This?



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