Hi everyone. I had a few technical questions about building game levels that have been really holding my back.
It's to do with sticking to the gird in UDK. I've made only one scene in UDK so far, and it was an island with a building on top. There was no real need to worry about the grid. Now I'm focusing on different enviros, trying to address my weaknesses.
Take the below pic for example. You can see that it has beams on either side and windows, etc.
If you were making this scene in UDK, does everything have to follow the grid? I mean, is it best to decide on things like:
- Width of whole room is going to be 1024 units wide,
- length 2048 long, etc?
- Does there need to be even powers of 2 spacing between each of the pillars?
- Should the walkway be say 128 units wide by 2048 long?
I mean, is it this restricting when making proper levels for UDK or can you break away from the grid a bit? Does everything have to be this precise? Or is it acceptable in some cases to just go in in their 3D app and model out the whole thing and just import it into UDK with whatever sizes?
If you guys were planning to make this scene or something similar, how would you plan it out?
Sorry if that was a lot of text for a really basic question, but I've been struggling with it and I hate numbers lol.
Thanks.
