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created FiberMesh to Splines released
on 01-26-2012 09:37 PM

FiberMesh to Splines will convert the exported FiberMesh polygons from ZBrush to splines.
The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.
Learn more here.
Last edited by obliviboy; 01-26-2012 at 09:40 PM..
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, spline,
209 Posts,
Join Date Apr 2011,
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I was just gonna post about this 
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, polycounter,
1,064 Posts,
Join Date May 2008,
Location Kirkland, WA
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are these optimised splines it produces?
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, dedicated polycounter,
1,893 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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I wonder how they got around hair segments being limited to 15 points of articulation...
Honestly, I'll take HairFarm over both of those options any day, too bad you can't go ZB to HF.
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, Polycount.com Editor,
13,966 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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created FiberMesh to Splines for Maya released
on 01-27-2012 03:47 PM

The small FiberMesh to Splines for Maya application will convert the exported FiberMesh from ZBrush to splines.
The splines can be used to create and render Maya hair either with Maya’s default hair or using a hair plugin.
More here.
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, spline,
209 Posts,
Join Date Apr 2011,
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I can see fibermesh being more useful now that you can export it. Is there going to be a 3DS Max version?
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, spline,
242 Posts,
Join Date Jun 2010,
Location Melbourne, Australia
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Quote:
Originally Posted by nightFlarer
I can see fibermesh being more useful now that you can export it. Is there going to be a 3DS Max version?
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I already made it for max here.
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, spline,
209 Posts,
Join Date Apr 2011,
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Quote:
Originally Posted by obliviboy
I already made it for max here.
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Ah I see, I must of missed it. Well it looks impressive. I'm not quite sure that I want to purchase something I might only use a few times though, but it sure is tempting.
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, spline,
242 Posts,
Join Date Jun 2010,
Location Melbourne, Australia
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created FiberMesh to Splines Standalone released
on 01-27-2012 06:34 PM
FiberMesh to Splines Standalone is a standalone application that will convert the exported FiberMesh from ZBrush to splines.
You simply drag and drop the exported .OBJ of FiberMesh on “FiberMesh to Splines” and it will convert it to splines in .OBJ format. The splines can then be opened by a 3d software that supports importing splines from .OBJs.
Then the splines can be used to create , animate and/or render hair in your 3d application,
More here.
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, spline,
209 Posts,
Join Date Apr 2011,
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No need to have 3 threads for this.
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, Moderator,
8,684 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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Any plans on making this for MAC?
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, vertex,
46 Posts,
Join Date Aug 2010,
Location Indiana
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Quote:
Originally Posted by Ravenslayer
are these optimised splines it produces?
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i repeat,
i can't really tell by the amount of points it has in there. + by optimised i mean getting most of the splines down to 2 or 3 points and having them smooth
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, dedicated polycounter,
1,893 Posts,
Join Date Feb 2008,
Location Antwerp, Belgium
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Wheres the dl link for this plugin?
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, vertex,
43 Posts,
Join Date May 2010,
Location Toronto Canada
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In Oblivion ma' Boy...
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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, veteran polycounter,
4,576 Posts,
Join Date Apr 2011,
Location Canada
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