Author : Nate Broach


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obliviboy's Avatar
Old (#1)

FiberMesh to Splines will convert the exported FiberMesh polygons from ZBrush to splines.

The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.

Learn more here.


Last edited by obliviboy; 01-26-2012 at 09:40 PM..
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mLichy's Avatar
Old (#2)
I was just gonna post about this
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Ravenslayer's Avatar
Old (#3)
are these optimised splines it produces?
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Mark Dygert's Avatar
Old (#4)
I wonder how they got around hair segments being limited to 15 points of articulation...

Honestly, I'll take HairFarm over both of those options any day, too bad you can't go ZB to HF.
(AKA Vig) Portfolio | Lab | Brawl | Decker |
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obliviboy's Avatar
Old (#5)

The small FiberMesh to Splines for Maya application will convert the exported FiberMesh from ZBrush to splines.

The splines can be used to create and render Maya hair either with Maya’s default hair or using a hair plugin.

More here.
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nightFlarer's Avatar
Old (#6)
I can see fibermesh being more useful now that you can export it. Is there going to be a 3DS Max version?
Edible Poly. Tastes better than Mesh.
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obliviboy's Avatar
Old (#7)
Quote:
Originally Posted by nightFlarer View Post
I can see fibermesh being more useful now that you can export it. Is there going to be a 3DS Max version?
I already made it for max here.
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nightFlarer's Avatar
Old (#8)
Quote:
Originally Posted by obliviboy View Post
I already made it for max here.
Ah I see, I must of missed it. Well it looks impressive. I'm not quite sure that I want to purchase something I might only use a few times though, but it sure is tempting.
Edible Poly. Tastes better than Mesh.
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obliviboy's Avatar
Old (#9)


FiberMesh to Splines Standalone is a standalone application that will convert the exported FiberMesh from ZBrush to splines.

You simply drag and drop the exported .OBJ of FiberMesh on “FiberMesh to Splines” and it will convert it to splines in .OBJ format. The splines can then be opened by a 3d software that supports importing splines from .OBJs.

Then the splines can be used to create , animate and/or render hair in your 3d application,

More here.
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EarthQuake's Avatar
Old (#10)
No need to have 3 threads for this.
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Permafrost's Avatar
Old (#11)
Any plans on making this for MAC?
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Ravenslayer's Avatar
Old (#12)
Quote:
Originally Posted by Ravenslayer View Post
are these optimised splines it produces?

i repeat,

i can't really tell by the amount of points it has in there. + by optimised i mean getting most of the splines down to 2 or 3 points and having them smooth
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bludragon's Avatar
Old (#13)
Wheres the dl link for this plugin?
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Ace-Angel's Avatar
Old (#14)
In Oblivion ma' Boy...
There's a very good chance that I experienced MORE problems, then all the internet put together in the area of 3D. Talk about being original for once...
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