Author : Nate Broach


Reply
Reply
 
Thread Tools Display Modes
TylerFluharty's Avatar
Old (#1)
Post Removed, thanks for all the comments though guys!

Last edited by TylerFluharty; 01-20-2012 at 11:26 AM..
Offline , spline, 129 Posts, Join Date Mar 2010, Location Portsmouth, Ohio  
   Reply With Quote

gsokol's Avatar
Old (#2)
Thats pretty awesome looking. I really like the proportions of the model.

I'm sure they won't mind that it is a little different.

good luck!
George Sokol
Environment Artist @ Volition-Inc
Portfolio
Art Blog
Offline , dedicated polycounter, 1,415 Posts, Join Date Feb 2010, Location Champaign, IL USA Send a message via Skype™ to gsokol  
   Reply With Quote

Chimp's Avatar
Old (#3)
very cool. i like it a lot.
i'd say the only bits that really irk me are the feet. theyre rather soft compared to the edged sharpness of the rest of the model. the bit on top feels almost soft to me.
other than that though, good work.
Creative Director @ Simian Squared Ltd.
Current project: The Other Brothers
Twitter Simian Squared
My last title (Physynth)
Offline , triangle, 272 Posts, Join Date Nov 2011, Location London  
   Reply With Quote

Seirei's Avatar
Old (#4)
Wow great start! Looking good so far. I just have one question, what's with the plate above the left (from the viewer) knee? The spec spreads there for a bit making it look like it has a small bump. Maybe that's just me but it kinda draws attention to it.
Offline , triangle, 274 Posts, Join Date Jan 2012,  
   Reply With Quote

TylerFluharty's Avatar
Old (#5)
Thanks guys,
@Chimp yeah the feet were just thrown in last so they need the most work
@Seirei what you are seeing is a bit leftover of the muscles. I sculpted a full body underneath and I guess I didn't smooth that enough when I extruded. I'll need to pull that out a bit and round it. Thanks
Offline , spline, 129 Posts, Join Date Mar 2010, Location Portsmouth, Ohio  
   Reply With Quote

makecg's Avatar
Old (#6)
Nice job bro liking it so far
Online , polycounter, 907 Posts, Join Date Jan 2010, Location Gresham, Oregon Send a message via AIM to makecg Send a message via Yahoo to makecg Send a message via Skype™ to makecg  
   Reply With Quote

Wonkey's Avatar
Old (#7)
Great job! I would suggest having the plates on the feet match the style of the plates on the rest of the body. Good Luck!
Portfolio | Twitter | Looking for Work
Offline , triangle, 313 Posts, Join Date Apr 2010, Location San Francisco Bay Area Send a message via Skype™ to Wonkey  
   Reply With Quote

Tigerfeet's Avatar
Old (#8)
With as simple as the concept art is I don't see any problem with you having to make your own decisions. This looks really nice so far. I actually quite like that the armor plates (especially in the leg) evoke muscles.
Offline , triangle, 347 Posts, Join Date Sep 2011, Location Iowa Send a message via Skype™ to Tigerfeet  
   Reply With Quote

ScudzAlmighty's Avatar
Old (#9)
I don't know the company (though I could make a few guesses from the style) and the guidelines/restrictions but unless the test is freely available on their website for anyone to grab then there's a pretty good chance they would mind. Typically these are meant to test an artists ability to meet/exceed the standards of the studio within a given amount of time using the resources they've provided. By posting your test here you've given anybody who see's this thread a significant head start should they apply for the same position as well as breaking the confidental nature of the test. At the very least I would recommend taking down the images and asking them before putting them back up.
Offline , card carrying polycounter, 2,487 Posts, Join Date Apr 2009, Location Vancouver BC  
   Reply With Quote

JacqueChoi's Avatar
Old (#10)
Yeah, I second Scudz. I hope you have permissions.


BTW, it's an art test. It should be 100% to concept. Especially because it's an ortho.

Modelling sheets generally indicate that they don't want you re-interpreting what they've designed. I can almost guarantee they WILL mind, and will most definitely go for someone who can follow the orthos correctly.

Last edited by JacqueChoi; 01-19-2012 at 04:07 PM..
Jacque Choi
Lead Character Artist
Eidos Montreal - Thief
Offline , card carrying polycounter, 2,310 Posts, Join Date Aug 2006, Location Montreal QC, Canada Send a message via MSN to JacqueChoi  
   Reply With Quote

Robbyh's Avatar
Old (#11)
Looks like kingdomhearts style.

i hope it is
Offline , line, 88 Posts, Join Date Jul 2009,  
   Reply With Quote

Fomori's Avatar
Old (#12)
I would have checked with them whether they wanted you to follow the concept 100% before starting. Having said that though it's looking pretty good and you haven't deviated massively, so would have thought you would be OK. Is this purely a Z Brush sculpt so far?
Offline , polycounter, 782 Posts, Join Date Nov 2010, Location London, UK  
   Reply With Quote

TylerFluharty's Avatar
Old (#13)
Thanks guys, I went ahead and removed it.
Offline , spline, 129 Posts, Join Date Mar 2010, Location Portsmouth, Ohio  
   Reply With Quote

JacqueChoi's Avatar
Old (#14)
Usually when you're given ortho shots, you're not supposed to deviate AT ALL. It shouldn't be confused with a 3/4 action shot from a top angle.

There are shitloads of technical reasons for that. Least of being, they need it to interact with things of the same size and shape. What if the rig was already made with 500 animated cut-scenes?

I'm not saying that IS the case per se in this instance, but it's certainly one of the key reasons orthos are made in the first place. And it's a HUGE reason as to why you need to follow ortho's with 100% accuracy.

Last edited by JacqueChoi; 01-20-2012 at 02:17 PM..
Jacque Choi
Lead Character Artist
Eidos Montreal - Thief
Offline , card carrying polycounter, 2,310 Posts, Join Date Aug 2006, Location Montreal QC, Canada Send a message via MSN to JacqueChoi  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch