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Cute!
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, veteran polycounter,
4,172 Posts,
Join Date Mar 2006,
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Hey this looks like a cool concept! I'll follow it. 
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, triangle,
273 Posts,
Join Date Jan 2012,
, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Your metal and steel work is soooo sick!!
Have you considered posting small tutorials? I would love to see your process
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, null,
15 Posts,
Join Date Jan 2012,
Location Harrisonburg, VA
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Interesting artstyle with the textures. It somehow has a strange feel to it, but I can't put my finger on it why that could be. I love the hat though! 
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, triangle,
273 Posts,
Join Date Jan 2012,
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I'm not a huge fan of the yellow blotches on the face, and something feels really off with the values in your texture. I think it's got too much lighting information baked in!
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, polycounter,
826 Posts,
Join Date Mar 2010,
Location London, UK
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Try adding cools (magentas) to the shadows (specially on the skintones) so it compliments the warm light. It might just make the whole pop better.
The avatar tells all
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, dedicated polycounter,
1,887 Posts,
Join Date Nov 2004,
Location Israel
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Quote:
Originally Posted by shotgun
Try adding cools (magentas) to the shadows (specially on the skintones) so it compliments the warm light. It might just make the whole pop better.
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totally agree, just more subtle gradients of colour from light to shade in general would be nice, by all means keep the cool brush stroked look you got going on but you could overlay some gradient maps or something to get the look you want.
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, veteran polycounter,
3,902 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Thanks guys. As I said, this is very rough yet, I just projected the concept over the model and adjusted some parts. I had some time to apply some of your tips tough. I hope you agree she looks a bit better now.
@TheTurner: Thank you, but I don't think I'm good enough yet to make tutorials. Anyway, there's nothing really special here. I just use the same metal color for highlights (brush in linear dodge mode).

Last edited by JR; 02-01-2012 at 05:04 PM..
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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The face looks a bit puffy now. Almost as if she's been stung by a bee. Otherwise, keep it up.
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, polygon,
639 Posts,
Join Date Aug 2005,
Location Belmont, CA
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You have too many loops/sides on her body and not enough on the hat/skirt. The skirt edge has 3 times as big a radius as her hips, and 4 times as big as her waist - yet it has only 16 sides whereas the body has 18? Along the same lines, her skirt and hat really need some more pixels.
It also looks (though I can't judge very well because of the skirt) as though her legs are a bit short, and her arms a pinch too long.
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,248 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Her face gets rounder with every new picture you post, it realy lacks the cute look it has on the concept. :/
On a positive note, I love the texture progress so far.
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, triangle,
273 Posts,
Join Date Jan 2012,
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Huhahahah.. I was thinking it was better. Maybe the problem is not with textures, but with the model itself, then. I'll try to fix this later.
It's strange, it's like if this model is not flowing right. Maybe I have to start from beginning again.
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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lip corners feel unnatural, both on previous and current version. they seem too sharp and probably there's too much highlight below them and not enough shade above them. check this out: http://www.stanprokopenko.com/blog/2009/07/draw-lips/
btw, i like the older version as well.
current version's eyes make me think of husky dogs, they feel artificial. face has become pretty baby like or doll like, it has indeed lost some of the original charm.
strong lines on the nose gives her that slightly disgusted look, was that on purpose?
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, polygon,
668 Posts,
Join Date Oct 2011,
Location Wroclaw, Poland
, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Hey dude! Looks nice. I really like the painterly style you have going on in the last couple pieces.
I think some of her features are bit harsh? I did a bit of a paintover. Pretty crappy and not sure if it's the direction you're going but maybe it can give you some ideas.

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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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Yeah I think LRoys paintover is getting there, though I personally am not a fan of the angle of here eyes there.
God I hate it when I just can't tell what exactly is bothering me, when something just doesn't 'feel' right... :/
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, triangle,
273 Posts,
Join Date Jan 2012,
, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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Woo!! Nailed it! Face looks super cute now  Maybe try making the lips darker like in your concept? Gives her that more 'witchy' feel.
Couple things - She is too short below the knees, and I think her shoulders are a bit wide. Also her arms are a bit thick beneath her armpits, making it look like she has flabby arms.
Really, really love the design of this char, and the textures are amazing so far   
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
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Yeah man great improvement. Lookin loads better. I think maybe go a tiny bit easier on the shading on the chin area? making it feel a bit chunky.
I agree with jessica on the proportions.
Last edited by LRoy; 02-05-2012 at 03:03 PM..
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, polycounter,
1,069 Posts,
Join Date Jul 2010,
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Yes! That's it. Now she got the cute face, the cheeks look a little bit 'puffy', but that kind of helps the look.
And these polycount fireballs look pretty amazing aswell. Could we see I wire of them, please? ^^
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, triangle,
273 Posts,
Join Date Jan 2012,
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Thanks for your tips, Jessica, Lroy, Seirei. I'll make corrections, and next up probably will the the last.
About the balls, nothing fancy. A simple sphere, and some planes, with transparency and their rotation tied to the camera rotation. 120 tris, and a 256 map. I tried 128, but it looked too rough in comparison with her texture.

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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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I luv your style of painting textures, the face of the woman looks very nice. good job!
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, spline,
109 Posts,
Join Date Aug 2009,
Location Netherlands
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Last edited by JR; 02-14-2012 at 07:18 AM..
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, polycounter,
1,200 Posts,
Join Date Dec 2006,
Location Brazil
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