Reply
Reply
 
Thread Tools Display Modes
JR's Avatar
Old (#1)
Heya guys. My main new year's resolution is to enter on gaming industry. As I know, a job won't fall from sky in my arms, so I start practicing, to learn and improve as more as possible.

My goals, at this moment are to be good at painting and hand painted models. I'm gonna post my projects here, to receive some feedback and tips from the members of this glorious comunity.

************************************************** *************************

MOST RECENT WIPS:












Last edited by JR; 09-10-2012 at 05:20 AM..
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

JR's Avatar
Old (#2)
This was my first attempt. I have to work more on backside, and give some more love on texture.

Concept:


Model:






Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

JR's Avatar
Old (#3)
And this is the model I'm working currently. I made this during week:







I worked a bit more on this guy this weekend. Here are some progress shots.









Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

Sukotto's Avatar
Old (#4)
I'm really liking the brushwork you got going in the Orc, very painterly.
Offline , polygon, 677 Posts, Join Date Jun 2010, Location Michigan  
   Reply With Quote

Goeddy's Avatar
Old (#5)
well i got some crits for you here:
first of the cracks on the shield are way too regular. randomize more in terms of placing and size.
also they all look like cracks, but what makes metal believable is not only cracks but also lighting and scratches. for hand painted a combination of some cracks and lots of scratches works best imo.

also your light for the shield is placed directly above the shield.
this may seem like the most usable preference, but its not.
a static top skylight makes everything look boring and symetrical, and since u do have unique uv´s you should be using them.

for me a 45° light works best, realy good to place some dynamic into an object and also gives the eye something to look at, and you better ways to render out shapes.

for the orc, the metal does have way too few scatches and cracks imo.
i´d recommend you to try that out, it may look better the way it is now, but it maby could look a lot better if you add more detail.
gues your still tweaking on that guy anyway.

and the transitions between some of his bodyparts dont look realy good. im talking the front and side of the head here. it looks like you realy picked some weird projection angles from wich you painted your textures.
Offline , triangle, 371 Posts, Join Date Jun 2011, Location germany  
   Reply With Quote

mcunha98's Avatar
Old (#6)
Good Work !
(tá excelente Amauri, como sempre )
Mauricio Cunha
http://www.mcunha98.com
Offline , line, 67 Posts, Join Date Jul 2010, Location Curitiba / PR - Brazil  
   Reply With Quote

TonyClifton's Avatar
Old (#7)
You got style!

subscribed!
Offline , line, 69 Posts, Join Date Nov 2008, Location Brazil  
   Reply With Quote

Nix's Avatar
Old (#8)
Wow, really great work on the paint colors on that orc, looks like oil on canvas almost. Did you have any refs?
Offline , spline, 187 Posts, Join Date Nov 2010, Location the Netherlands  
   Reply With Quote

KyleJensen's Avatar
Old (#9)
I love that orc texture. Very painterly.
Offline , polygon, 643 Posts, Join Date Mar 2010, Location Long Beach, CA Send a message via Skype™ to KyleJensen  
   Reply With Quote

TheGoozah's Avatar
Old (#10)
Interesting textures! Keep it up!
Offline , spline, 104 Posts, Join Date Oct 2011, Location Belgium  
   Reply With Quote

hathol's Avatar
Old (#11)
great style, i love the orc. the only thing i could comment on though is that his face and ears look a little bit low res. it seems like his face is also fairly small in relation to some of the other less important objects in your UV map. i dont know ifs its possible at this point but making that face either a bit bigger or on another separate map would be spectacular. really awesome painting though, i'm trying to beef up my skills, soaking in all of the tips polycount can give me.
Offline , vertex, 43 Posts, Join Date Oct 2011, Location Toronto  
   Reply With Quote

Hayden Zammit's Avatar
Old (#12)
Love the texture style. Nice work.
Offline , triangle, 458 Posts, Join Date Mar 2009,  
   Reply With Quote

Jessica Dinh's Avatar
Old (#13)
Nice, painterly style 2D skillzz shinin' through! I like the way the shield is rendered, however I think it would look a lot better if the design were a bit more interesting. I think that might be solved if you added another color in there somewhere in the form of another metal, or some jewels, bolts, or something.

The orc is really cool! I love his face especially, and the way you painted his skin. Except it looks like his neck muscles/tendons whatever should be taut, but instead they look wobbly. Unless that's like excess droopy skin or something? but it's not really reading like that either.

His armor could use some work imo. For example his shoulder pad thingies look like they were cut out of cardboard and there's not too much sense of construction. I'd imagine there might be stitch seams, some wrinkles/folds where the spikes are connected, scratches, etc.

The lighting on the belt looks a little funny too, there's lighting on the top, but it seems like there should be a little ao there instead, where the studded belt rim meets the rest of the belt - right now it kinda looks like that area is glowing.

I really love your painting style though, so keep going, can't wait to see more :]
Offline , dedicated polycounter, 1,667 Posts, Join Date Nov 2010, Location Southern California  
   Reply With Quote

JR's Avatar
Old (#14)
Thank you very much, guys and girl, for your comments and honest crits. It's because of this that I love Polycount =) I took note of everything you have pointed, and when I make corrections, I'll post another up.

@Nix: I'm not looking at specific references to paint these. This is just my style. But I'm influenced by a lot of people. Mainly: Craig Mullins, Linda Bergkvist and Ruan Jiajia on 2d side. And Pior, Ben Regimbal, Bobo, and Haikai on game art side. FirstKeeper and Murphy are very new influences too, as well as Jessica Dinh, that was one of my strongest motivations to invest on hand painted stuff. I felt very motivated after reading her thread of wells.
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

JR's Avatar
Old (#15)
I worked a bit more on the Orc, taking your crits in consideration. I think this exercise is finished, unless you have something more to point.











Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

Sectaurs's Avatar
Old (#16)
i preferred the first version of the orc

really had a wonderful style to it. good job.
Roböt - The Company - 3D Prototypes and Prints

Lead Artist - Stomp Games
Offline , veteran polycounter, 3,855 Posts, Join Date Oct 2004, Location Maynard, MA Send a message via AIM to Sectaurs  
   Reply With Quote

JR's Avatar
Old (#17)
I received the same feedback on WAYWO thread. But I had to make some smoothing, specially in skin to make the look of materials more individual. My intention wasn't to make a generic model, but one with consistent material representation.

Next time, I´ll try to make this diferentiation preserving the painterly look. Thank you, man.
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

shotgun's Avatar
Old (#18)
I think the problem may be the amount of white u laid on top of him. Minimize the highlights to a more graphical shape, more concise, more transparent. This should help retain the material texture & value underneath
The avatar tells all
Offline , dedicated polycounter, 1,887 Posts, Join Date Nov 2004, Location Israel Send a message via ICQ to shotgun  
   Reply With Quote

shawnell3d's Avatar
Old (#19)
dude, i really love this style of your hand painted technique. please post more!

I'm a fan now
Offline , line, 86 Posts, Join Date Apr 2011, Location los angeles, CA  
   Reply With Quote

Jeff Parrott's Avatar
Old (#20)
Real interesting style with this. Totally agree with Sectaurs on the first one being more powerful. It's a neat interpretation of 'hand painted'. It's almost sketch like or something. Nice work.
Offline , veteran polycounter, 2,925 Posts, Join Date Oct 2004, Location Orlando, FL Send a message via AIM to Jeff Parrott Send a message via Skype™ to Jeff Parrott  
   Reply With Quote

ajr2764's Avatar
Old (#21)
love the style you have here. One day would like to get into learning to hand paint. look forward to more of your work.
Offline , triangle, 339 Posts, Join Date Sep 2009, Location Atlanta, Georgia  
   Reply With Quote

JR's Avatar
Old (#22)
Thanks for the feedback, guys!

Time for personal projects, is too little this month. So, sorry for the lack of updates. But anyway, I'm trying to proceed as much as I can. Soon I'll post my next concept and model.

Last edited by JR; 01-22-2012 at 06:34 AM..
Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

Ravenok's Avatar
Old (#23)
I think it's looking great, and very nice personal touch.

I'd tone down the use of white/bright colors though - just make things darker, and be cheaper on light colors, since it seems like you have a tendency to make things bright.
||Blog||
||Portfolio||
"GLUED"

3D Concept Artist
Offline , spline, 189 Posts, Join Date Mar 2011,  
   Reply With Quote

JR's Avatar
Old (#24)
Thanks Blaken. I'm trying to do exactly this, tone things down a bit. Here's a concept I'm working on. It's far from finished, but it gives already a good idea. She'll be my next painted model.

Open for freelance works - Check out my Blogfolio
Offline , polycounter, 1,200 Posts, Join Date Dec 2006, Location Brazil  
   Reply With Quote

Skillmister's Avatar
Old (#25)
Digging that concept
Offline , polycounter, 819 Posts, Join Date Jan 2010, Location UK Send a message via Skype™ to Skillmister  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch