Right, I should have mentioned. The rug only has a place-holder texture on it - the original 64x64 bitmap from the N64 game to be precise!
The normal map is from a fabric material that I had ready for Banjo's mattress.
I just finished texturing the three first books that share the same texture atlas:
Originally Posted by ParoXum
planks are going for a handpainted or stylized style and the rest of the scene has a realistic style (the aquarium, the rug noise, the books)
You should stick to a style from the begining to avoid a messy final picture.
You're right actually.
The planks were the first thing that I made for the scene and they just don't seem to work.
I always intended on having a 3-dimensional floor, rather than a texture so I think I'll head back to ZBrush at some point and start afresh with some harder edges and straighter planks.
Originally Posted by Macattackk
yea id personally stick with a hand painted style as it reminds me of banjo kazooie more.
You say that, but I think Banjo had quite a realistic style for the time (if you ignore the anthropomorphic woodland animals). The shapes were stylised, but the texture work was quite realistic - much like Pixar movies, I suppose.
At this stage, I think it would be wise for me to draw out an action plan of what assets I'm going to be creating and in what order - as I'm just making whatever takes my fancy at the moment, without any sort of structure to the place past the initial blockout.