So, time for another UDK environment! This time im aiming at alot higher specs, gonna see if I can come up with some workable solution for more custom and highrez art. Aiming for really high-end PC specs, DX11, all that jazz.
I will be using alot of modular textures, and alot of vertexpainting. The texture is still placeholder, just a tiling metal texture straight fom cgtextures, so it looks a bit uniform and meeeh right now, but Im still adding things to the texture and trying things, so I wont put too much effort into it until it works : ]
The scene is a mercenary spaceship, the style is very much inspired by the matrix-movies, and the ships in alien 4, for example. Ill post some refs later aswell : ]
Basic layout of the ship:
Here are some early testprops:
And a little bit of testing of the shader: