Hi guys! My name is Ricardo and i´m from Brazil.
I will post a environment and development produced by me, called "Tech Undercity 2", to studying 3D and Level design.
I used UDK about 2 years, and it is a great engine.
With this work i intend to learn more things of UDK. I hope to use the directx11 but i don't know if my pc will survive. LOL
Others softwares used:
I'm not worrying about polycount.
I intend to end this environment on end of january or beginning of february.
Well I hope you like, suggestions, opinions, tips and tricks are welcome.
Obs: Sorry my poor english and long post.
Tech Undercity 2
Video WIP in UDK:
Tech Undercity 2 is a city habited by few humans that survived the devastation of the Earth's surface. After the 3rd world war, the planet surface was destroied by fire and bombs, but some people, preventing all that destruction, started to serach for places where it was possible to live. The place found was locates inside under water caves, they were like big bubbles of air that would allow them to live. That bubbles were divided only for the rich people that could lead the place, and the rest peoples. The citys were named as Tech Undercity that could have the number 1 to 6 that indicates that cave.
The enviroments show a obscure alley, of a futurist undecity, but not so much futurist, that's dominated by an oppressive and tyrannical government. That government made the people turn, living as marginals. An environment dominated by technology and fire arms.
Realism of the environment and lighting. The lighting of environment would have to be all artificial.
Movies - Blade Runner, AI, Tron, The Fifith Element, 1984(movie and book)
Games - Shadowrun, Samaritan
HQ - Akira, Captain America Reborn, V of Vendetta